KoW - D.R.E.A.M.

A curated forum for compatible and maintained mods. Users are unable to create new topics in this forum but can reply to existing topics. Please message a moderator to have your mod moved into this forum area.
Post Reply
User avatar
King of Worms
Posts: 4753
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow (CZ)
Contact:

Re: KoW - D.R.E.A.M.

Post by King of Worms »

Adrinus wrote: Fri Nov 15, 2019 1:38 pm Phew! Somehow I missed all the drama, glad it's resolved!

It's truly amazing how complete this mod is. I think once the paperdolls are in there's not a cursor or bit of texture or anything that hasn't been at least re-sized with a nice algorithm, and at most completely re-done from scratch, and adding specularity, and bitmaps and all the bells and whistles.
You missed nothing honestly, I should have completely ignored it.. anyway, thanks for recognition, its getting there :) be well mate!!

User avatar
Corsair
Posts: 26
Joined: Thu Nov 21, 2019 3:00 pm
Location: USA

Re: KoW - D.R.E.A.M.

Post by Corsair »

Is there a list of textures that still need to be work/reworked/updated for DREAM? I'm willing to toss a few textures into this mod. I like it a lot, save the stargate, but I already offered an alternative to that on Nexus. I've been trying to take notes myself of things that just look very low-res, like the statues in the one of the first rooms in Privateer's Hold, but a general list would be helpful.

User avatar
King of Worms
Posts: 4753
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow (CZ)
Contact:

Re: KoW - D.R.E.A.M.

Post by King of Worms »

Only missing texture is the front facing side of the Sentinel stairs leading to the queen. If someone can identify it, Id be glad.

Textures on the 3d statues are actually quite high res Id say... maybe the low poly models make u think so?

User avatar
King of Worms
Posts: 4753
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow (CZ)
Contact:

Re: KoW - D.R.E.A.M.

Post by King of Worms »

But there is a room for update... ofc.. so if u dont like some textures, than by all means!

User avatar
BadLuckBurt
Posts: 948
Joined: Sun Nov 05, 2017 8:30 pm

Re: KoW - D.R.E.A.M.

Post by BadLuckBurt »

King of Worms wrote: Thu Nov 21, 2019 6:42 pm Only missing texture is the front facing side of the Sentinel stairs leading to the queen. If someone can identify it, Id be glad.
Do you mean these bricks?

Image

They're from TEXTURE.354, 3-0
DFU on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt

.

User avatar
Corsair
Posts: 26
Joined: Thu Nov 21, 2019 3:00 pm
Location: USA

Re: KoW - D.R.E.A.M.

Post by Corsair »

King of Worms wrote: Thu Nov 21, 2019 6:42 pm Only missing texture is the front facing side of the Sentinel stairs leading to the queen. If someone can identify it, Id be glad.

Textures on the 3d statues are actually quite high res Id say... maybe the low poly models make u think so?
Could very well be - maybe they're too "bright" and it confuses my eyes. Maybe darkening them up might help make them look less smooth and heighten the texture details.

User avatar
King of Worms
Posts: 4753
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow (CZ)
Contact:

Re: KoW - D.R.E.A.M.

Post by King of Worms »

They're from TEXTURE.354, 3-0

Seems like them, thanks I will check it :)


Ad the statues.. I will not change the brightness mate, it will look bad on other places in the game, its all connected and the textures are reused on other locations and different models as well.

Can u post a screen of the specific issue?

User avatar
BadLuckBurt
Posts: 948
Joined: Sun Nov 05, 2017 8:30 pm

Re: KoW - D.R.E.A.M.

Post by BadLuckBurt »

King of Worms wrote: Thu Nov 21, 2019 9:01 pm They're from TEXTURE.354, 3-0

Seems like them, thanks I will check it :)
You're welcome. If you have any others you need to identify, let me know, I just load the models into Blender and check the textures there.
DFU on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt

.

User avatar
Corsair
Posts: 26
Joined: Thu Nov 21, 2019 3:00 pm
Location: USA

Re: KoW - D.R.E.A.M.

Post by Corsair »

King of Worms wrote: Thu Nov 21, 2019 9:01 pm They're from TEXTURE.354, 3-0

Seems like them, thanks I will check it :)


Ad the statues.. I will not change the brightness mate, it will look bad on other places in the game, its all connected and the textures are reused on other locations and different models as well.

Can u post a screen of the specific issue?


No issue! Just a preference over marble - my eyes kinda gravitate toward darker textures. I do the same thing in Morrowind. I also didn't realize it was reused in other things as well. I'll have to take your word for it!

While I have your attention - I noticed that the "depth" of inn door seems a blank shade of brown. Is this a missing texture or an issue with the mesh itself?

User avatar
King of Worms
Posts: 4753
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow (CZ)
Contact:

Re: KoW - D.R.E.A.M.

Post by King of Worms »

BadLuckBurt wrote: Thu Nov 21, 2019 9:17 pm
King of Worms wrote: Thu Nov 21, 2019 9:01 pm They're from TEXTURE.354, 3-0

Seems like them, thanks I will check it :)
You're welcome. If you have any others you need to identify, let me know, I just load the models into Blender and check the textures there.
Very nice, thank you :) I think this was the last missing texture ;)

Post Reply