Skill max in unity 95 or 100?
- Seferoth
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Skill max in unity 95 or 100?
Quick question, in classic Daggerfall you could only raise 1 skill to 100 and rest to 95, is it same with Unity?
- pango
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Re: Skill max in unity 95 or 100?
Yes, first skill to reach 100 makes you a "master" of this skill, and other skills cannot be raised past 95 (or past their current value if they were already past 95)
There has been a discussion on that topic before: viewtopic.php?f=4&t=2769
There has been a discussion on that topic before: viewtopic.php?f=4&t=2769
Mastodon: @pango@fosstodon.org
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- Seferoth
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Re: Skill max in unity 95 or 100?
Thanks for the reply, just wanted to make sure. I personally like that you can only master 1 and rest goes up to 95. Kinda ruined immersion when you could easily max everything in Morrowind and Oblivion with master trainers. Sure, even Daggerfall has 1-2 level exploit according to that topic, but that is easily avoidable by playing naturally.
- Ralzar
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Re: Skill max in unity 95 or 100?
Check out this little mod for even more restricted skills.Seferoth wrote: ↑Wed Dec 04, 2019 4:24 pm Thanks for the reply, just wanted to make sure. I personally like that you can only master 1 and rest goes up to 95. Kinda ruined immersion when you could easily max everything in Morrowind and Oblivion with master trainers. Sure, even Daggerfall has 1-2 level exploit according to that topic, but that is easily avoidable by playing naturally.
viewtopic.php?f=12&t=1649
- Seferoth
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Re: Skill max in unity 95 or 100?
Oh, that actually sounds pretty damn good! Thanks for telling me, will give this one a go for sure!Ralzar wrote: ↑Wed Dec 04, 2019 5:34 pmCheck out this little mod for even more restricted skills.Seferoth wrote: ↑Wed Dec 04, 2019 4:24 pm Thanks for the reply, just wanted to make sure. I personally like that you can only master 1 and rest goes up to 95. Kinda ruined immersion when you could easily max everything in Morrowind and Oblivion with master trainers. Sure, even Daggerfall has 1-2 level exploit according to that topic, but that is easily avoidable by playing naturally.
viewtopic.php?f=12&t=1649
Edit: Now only if there would be a mod to stop enemies going extinct when you level up. Tired of fighting only Ancient Liches and Vampire Ancients and this is with the "random" enemy selection option.
- pango
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Re: Skill max in unity 95 or 100?
Alternate random enemies selection as actually worse both for spawning lower level enemies (even if classic is very low too), and for the randomness of enemies in end game.
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When a measure becomes a target, it ceases to be a good measure.
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- Seferoth
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Re: Skill max in unity 95 or 100?
Really? That is a very misleading name for that feature then, i suspected that option was suppose to fix the issue of lower level enemies not spawning at higher levels and make more variation to dungeons.
Edit: Thanks for letting me know.
- pango
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Re: Skill max in unity 95 or 100?
It's somewhat better mid game, but not end game. You can check the full analysis by following the link
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
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- Ralzar
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Re: Skill max in unity 95 or 100?
What you crave is Unleveled World.
You are in good company, but the mod is quite a way off yet since we lack the ability to mod some of the stuff required.
viewtopic.php?f=12&t=191
You are in good company, but the mod is quite a way off yet since we lack the ability to mod some of the stuff required.
viewtopic.php?f=12&t=191
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Re: Skill max in unity 95 or 100?
I never liked that feature and rarely played with it.
I don't know how i avoided it, if it was a cheat code, a mod or a DOS Box build, but I hated becoming a Master of Running or something daft.
But then, any long-term character would have magick items adding at least 30 points to relevant skills, anyway. I made a Ninja/Acrobat/Monk type once that had no armour or weapons but everything enchanted to Fortify Attributes. Mystic, I think i called it.
I don't know how i avoided it, if it was a cheat code, a mod or a DOS Box build, but I hated becoming a Master of Running or something daft.
But then, any long-term character would have magick items adding at least 30 points to relevant skills, anyway. I made a Ninja/Acrobat/Monk type once that had no armour or weapons but everything enchanted to Fortify Attributes. Mystic, I think i called it.