Modding Tutorials: Asset-Injection

Discuss modding questions and implementation details.
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TheLacus
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Modding Tutorials: Asset-Injection

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Mod documentation has moved to Daggerfall Workshop website.
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kingOfWyrms
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Re: Mesh and Texture replacement - guide

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TheLacus wrote:The name of the Mod must be the id of the model (modelID or Archive_record).
Once we have built the Mod we can find three folders, one for each operating system. What's important it's the modelID.dfmod file.
Does this mean we'll need to have a separate asset pack for each item we're replacing?

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Re: Mesh and Texture replacement - guide

Post by TheLacus »

kingOfWyrms wrote:
TheLacus wrote:The name of the Mod must be the id of the model (modelID or Archive_record).
Once we have built the Mod we can find three folders, one for each operating system. What's important it's the modelID.dfmod file.
Does this mean we'll need to have a separate asset pack for each item we're replacing?
Yes, for now. It's my intention to integrate it more with the mod system and support importing models from mods, with load order and all, but this still requires some work.

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