Lorex wrote: ↑Fri Dec 06, 2019 9:10 am
I'm really enjoying this mod so far, well done!
Thank you!
I would make two suggestions. First it should be better to have the mod disabled during fast travel, my character died traveling by boat from Daggerfall to a desert city and when arrived there was a message spam (probably because it was too hot and I was too much dressed) and then died. Also when you are in prison it should be better to disable it, to avoid bad events.
The mod should disable during fast travel. But this is an option that I turned off and on again a couple of times during development, so make sure you are using the newest build: 0.8.2
Prison I am not sure about. There are several conditions for the mod to activate, one of them being that the player character must be active. Maybe prison uses a seperate character status. I will check.
Second, if not already implemented, would be nice to add a sort of random temperature variation. What I mean is even if weather condition is stable for days there could be colder winds from north, or hotter winds from south that could lower or increase temperature (just an example), so you could have unusual hotter days in winter or unusual colder days in summer.
I have actually thought this myself. I am just not certain exactly how to do it. But I can think of a few theoretical ways to pull it off. I just have to balance it so it doesn't cause too much hassle for players. Still, I agree that having the temperature be completely static in an area for a season (except for rain/snow) is a little off. The biggest hurdle might be that I will have to figure out how to make the mod check that you have moved to a new area by boat. At the moment it simply checks every second what conditions applies to you.
Added to my planned list.