AI Upscaled Textures
- King of Worms
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Re: AI Upscaled Textures
Nice results Id say. Both the wall textures and nature sprites.
It might be cool to have those missing terrain sprites sets AI upscaled. I would like to compare them to those I use now (xBRZ and manual touches) and maybe switch some of them for better variants. And I can touch the AI images as well in Photoshop. Ofc with credits to your work.
It might be cool to have those missing terrain sprites sets AI upscaled. I would like to compare them to those I use now (xBRZ and manual touches) and maybe switch some of them for better variants. And I can touch the AI images as well in Photoshop. Ofc with credits to your work.
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- MasonFace
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- BadLuckBurt
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Re: AI Upscaled Textures
Thank you. I've loaded my own terrain as that has better transitions than Daggerfall's. I'm also setting up a new one that deals with more of the transition tiles. There's a lot of combinations so it'll take a while I'm having some trouble with the automapping rules but once I sort those out I can share the setup in case you want to improve the tilability, so far they look pretty goodMasonFace wrote: ↑Tue Nov 12, 2019 10:44 pm @BadLuckBurt:
Here are the Upscaled Terrain Textures for archive 302 (Temperate Terrain Set).
Be warned, they're 4096x4096, about 10MB each.
https://mega.nz/#!oU0EHKgK!fY6l0c7uf2jV ... Lkj0KgQUjk
https://mega.nz/#!IRsimAwA!sl8HHCJ5K34S ... ScLulbMRdU
Last edited by BadLuckBurt on Thu Nov 14, 2019 11:32 pm, edited 1 time in total.
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- MrFlibble
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Re: AI Upscaled Textures
Thanks!King of Worms wrote: ↑Tue Nov 12, 2019 8:44 pm Nice results Id say. Both the wall textures and nature sprites.
I'd really love to help; but since I'm stuck on CPU (I finally got around to set up the right CUDA version and the matching pytorch/torchvision versions, only to find out that my GPU is too old to be supported) there seems no way to process all the images from those texture files in any reasonable time for now.King of Worms wrote: ↑Tue Nov 12, 2019 8:44 pm It might be cool to have those missing terrain sprites sets AI upscaled. I would like to compare them to those I use now (xBRZ and manual touches) and maybe switch some of them for better variants. And I can touch the AI images as well in Photoshop. Ofc with credits to your work.
Can someone with a powerful GPU please tell me, is it practicable to process large sprite sheets? That would at least simplify the mask creation process by miles.
On a somewhat related note, I found an interesting 2x model in the database called Faithful2x, which produces retro-looking pixel art that is indeed rather faithful to the low-res originals. I further scaled the output up with xBRZ 2x more and used rebout_interp to create a 4x mask:
I'm not sure what to think of it but I believe it might act as a nice compromise between the low-res originals and the overblown 4x splendour of other models.
NOTE: Faithful2x fares rather badly with sprite edges so I did the following: scaled up the original sprite sheet with xBRZ to 4x, then applied Gaussian blur at 0.5 pixel radius in GIMP ad scaled back to the original size with Bicubic. Then pasted the original sprites over this to have smoother edges while the sprites themselves would remain sharp.
For the rebout_interp mask, I created the usual grayscale version of the sprite sheet with a blue background:
No other pre-processing was done, after upscale I applied Kuwahara-Nagao blur in mtPaint at 2 pixel radius (no protected details) and converted to the original palette of the source image. Selected the blue mask in GIMP wit the select by colour tool, pasted over the Faithful upscale which was scaled up 2x with xBRZ, saved and repeated the Kwahara-Nagao process on this image (i.e. applied the blur at 2 pixels and converted to the original palette - you need a palette of the coloured sprites against the blue background for this). Then opened the result in GIMP, again selected the blue mask but this time also grew the selection by 1 pixel to get the sprite edges too, then copied this over the same Faithful/xBRZ 4x result.
- MasonFace
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Re: AI Upscaled Textures
It tells me they're protected with an encryption key. What's the code to download these files?BadLuckBurt wrote: ↑Wed Nov 13, 2019 12:19 amThank you. I've loaded my own terrain as that has better transitions than Daggerfall's. I'm also setting up a new one that deals with more of the transition tiles. There's a lot of combinations so it'll take a while I'm having some trouble with the automapping rules but once I sort those out I can share the setup in case you want to improve the tilability, so far they look pretty goodMasonFace wrote: ↑Tue Nov 12, 2019 10:44 pm @BadLuckBurt:
Here are the Upscaled Terrain Textures for archive 302 (Temperate Terrain Set).
Be warned, they're 4096x4096, about 10MB each.
https://mega.nz/#!IRsimAwA
https://mega.nz/#!oU0EHKgK
- BadLuckBurt
- Posts: 948
- Joined: Sun Nov 05, 2017 8:30 pm
Re: AI Upscaled Textures
Sorry, I'm still new to Mega, I had the incorrect links. You should be able to download the ones below without any trouble.
https://mega.nz/#!oU0EHKgK!fY6l0c7uf2jV ... Lkj0KgQUjk
https://mega.nz/#!IRsimAwA!sl8HHCJ5K34S ... ScLulbMRdU
DFU on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt
.
DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt
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-
- Posts: 71
- Joined: Mon Mar 11, 2019 9:13 am
Re: AI Upscaled Textures
Any Blood fans here? I decided to upscale a bunch of decorative Daggerfall sprites for use in Blood maps. Two versions are provided, one with the Blood palette (processed similarly to my Blood upscale pack) and one where each sprite was given its own optimised 256 color palette
http://s000.tinyupload.com/index.php?fi ... 3711495781
http://s000.tinyupload.com/index.php?fi ... 3711495781
- jman0war
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Re: AI Upscaled Textures
Are there higher rez ones somewhere?
Beastiary and NPC's?
I'm wondering if they could be used for a paint-over, particularly faces.
Beastiary and NPC's?
I'm wondering if they could be used for a paint-over, particularly faces.
Find my Vibrant Terrain Flats mod at Nexusmods: https://www.nexusmods.com/daggerfalluni ... ?tab=files
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Re: AI Upscaled Textures
You mean this one?
- jman0war
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Re: AI Upscaled Textures
Not really.
Im wondering if NPC flats have been AI Upscaled like this.
Ideally with increased resolution.
Then maybe it would be possible to paint-over them just to touch-up, and paint the faces.
Im wondering if NPC flats have been AI Upscaled like this.
Ideally with increased resolution.
Then maybe it would be possible to paint-over them just to touch-up, and paint the faces.
Find my Vibrant Terrain Flats mod at Nexusmods: https://www.nexusmods.com/daggerfalluni ... ?tab=files