Non-Obivious things in DFU (beginner's guide)

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Leeux
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Re: Non-Obivious things in DFU (beginner's guide)

Post by Leeux » Thu Dec 19, 2019 8:24 pm

You can add to the hidden-things list the shortcut Shift+F10 to hide the HUD for screenies! Thanks to Interkarma for telling me of that key here :)

Ommamar
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Re: Non-Obivious things in DFU (beginner's guide)

Post by Ommamar » Fri Dec 20, 2019 4:48 pm

"(Not sure, but) Doing quests from inns increases your commoner rep, doing quests from palaces increases your nobility rep. Both increase your regional rep. (Not legal rep?)"-hannafamilycomputer

Well this needs to be investigated further. There are some quests from inns that can have a huge impact on your reputation but overall it is much more individualized. So while some commoners will like what you did for inn keepers, shop keepers and the customers of an inn some won't.

It is similar for nobles so if you help nobles in one place nobles in other regions won't necessarily like what you did. There has been cases where I have helped a noble that caused another noble in the same palace to no longer speak to me.

There has also been reports of cases where randomly you take large reputation hits that don't make logical sense based of what you had done. So I don't think it has been satisfactorily implemented yet. I think a deep dive into the code is required to both implement things as they should be and to get a full understanding of this complex system.

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Jay_H
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Re: Non-Obivious things in DFU (beginner's guide)

Post by Jay_H » Fri Dec 20, 2019 4:52 pm

It's based on the faction the person belongs to. If you get a quest from a child, then the faction changes will happen to Children. If you take a commoner quest from the Fighters Guild, you'll affect FG reputation. If you take a commoner quest from a merchant, you'll change Merchants reputation.
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Ommamar
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Re: Non-Obivious things in DFU (beginner's guide)

Post by Ommamar » Fri Dec 20, 2019 4:58 pm

Jay_H wrote:
Fri Dec 20, 2019 4:52 pm
It's based on the faction the person belongs to. If you get a quest from a child, then the faction changes will happen to Children. If you take a commoner quest from the Fighters Guild, you'll affect FG reputation. If you take a commoner quest from a merchant, you'll change Merchants reputation.
Isn't there also a subset of factions a person can belong to/support. As an example I was talking to a person on the street who would be defined as a commoner (I think anyway) who made a negative comment about my ranking in the mages guild. So it seems possible for a person to affiliated with different factions or at least hold an opinion about them.

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Jay_H
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Re: Non-Obivious things in DFU (beginner's guide)

Post by Jay_H » Fri Dec 20, 2019 5:01 pm

Yes, and they're constantly in flux in DFU. So faction standings can be anything under the sun after enough time :lol:
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Dubiousintent
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Re: Non-Obivious things in DFU (beginner's guide)

Post by Dubiousintent » Sat Dec 21, 2019 1:49 am

Trying to put my money where my mouth is, I've drafted the OP post with a couple of additions and/or expansions of my own into a UESP wiki article which is currently located in my "sandbox" there at Getting Started Playing 'Daggerfall Unity'. Which means (I believe) that I am the only one who can edit it at the moment, but I consider it still very much in "draft" form. I am soliciting community comments before publishing it into the DFU Wiki proper.

My memory from back in the day with Classic is too foggy to make unilateral decisions as to whether or not something should be listed as "DFU specific", or moved as an edit to the "Classic" pages. As this is very much a community effort, I am asking for opinions and recommendations.

A personal concern is that a "Beginner's Guide" needs to balance "not duplicating material" (which I am in favor of) with "not having to depart the page to a cross link to understand every little thing". Factors behind a suggestion to move something out of, or left in, this document would be appreciated. But I feel the community should ultimately decide.

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Ralzar
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Re: Non-Obivious things in DFU (beginner's guide)

Post by Ralzar » Sun Dec 22, 2019 12:31 pm

I consider myself a seasoned veteran of Daggerfall, and I recently learned of a mechanic on this forum that was obvious in hindsight, but a complete surprise to me and probably others:


If you rent a room in a tavern, you "own" that room the same way you do a ship or house.
Which means, you can rent a room for years and drop all your loot there and it will still be there when you return to your room a year later.

This is super handy for making a temporary base in a city where you are doing quests.
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Ommamar
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Re: Non-Obivious things in DFU (beginner's guide)

Post by Ommamar » Sun Dec 22, 2019 4:50 pm

Ralzar wrote:
Sun Dec 22, 2019 12:31 pm
I consider myself a seasoned veteran of Daggerfall, and I recently learned of a mechanic on this forum that was obvious in hindsight, but a complete surprise to me and probably others:


If you rent a room in a tavern, you "own" that room the same way you do a ship or house.
Which means, you can rent a room for years and drop all your loot there and it will still be there when you return to your room a year later.

This is super handy for making a temporary base in a city where you are doing quests.
I knew of this but was always very hesitant particularly in classic with all the bugs I was afraid it would glitch somehow and I would lose all my loot. It would be a good strategy in DFU although I prefer using my ship for storage as it can be moved around.

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Dubiousintent
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Re: Non-Obivious things in DFU (beginner's guide)

Post by Dubiousintent » Mon Dec 23, 2019 6:46 am

I caught that "Rental" tip as well, and it's already in my DFU wiki article under "Merchants". (And I have confirmed that anyone can edit it in the "sandbox", unlike my initial thought, so please comment here instead of on the "Discussion / Talk" page.)

Another beginner topic (but appropriate to Classic) seems to me to be: where to establish a "base of operations". I've collected a list of the "full service" and "only missing one type building" cities for Daggerfall, Illessan, and Wayrest in High Rock Province, and Sentinel in Hammerfell Province, and can already tell that is going to be a lengthy list. (I realize that later on people may use other criteria for choosing a base, but we are talking about beginners just out of the initial dungeon needing wide opportunities to join and buy/sell loot.) I was pulling it from the USEP Places list trying to decide for myself. I just discovered there is a list of Services and another of Item Locations with their "quality", which I think should be added to choosing a beginner's base. This curated list already appears to need it's own page, but it will be quicker than digging out from "Places" and multiple other pages.

Question: is there enough demand to make the "base of operations" effort worthwhile?

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Seferoth
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Re: Non-Obivious things in DFU (beginner's guide)

Post by Seferoth » Mon Dec 23, 2019 7:23 am

Thank god for the Inn rental thing, allows you to actually "live" in Betony or Isle of Balfiera. I still think that there should be a bank somewhere in Isle of Balfiera, that area is larger than many other regions in the game.
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