[MOD] NPC Health Indicators

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Xorberax
Posts: 11
Joined: Thu Dec 26, 2019 1:12 am

[MOD] NPC Health Indicators

Post by Xorberax » Thu Dec 26, 2019 3:37 am

NPC Health Indicators
Displays an NPC's health.

Media:
Desktop Screenshot 2019.12.27 - 21.59.51.68.jpg
Desktop Screenshot 2019.12.27 - 21.59.51.68.jpg (436.91 KiB) Viewed 2201 times
Download: Nexus Mods

Installation:
1. Open the "NPCHealthIndicators.zip" archive
2. Open the respective operating system build folder
3. Extract "npchealthindicators.dfmod" to your "DaggerfallUnity_Data\StreamingAssets\Mods" folder

This is my first mod for Daggerfall Unity (amazing project btw!), and serves as practice for familiarizing myself with the modding workflow.
Last edited by Xorberax on Sat Dec 28, 2019 4:08 am, edited 5 times in total.

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Seferoth
Posts: 543
Joined: Fri Nov 22, 2019 5:45 pm
Location: Finland

Re: [Mod Release] NPC Health Indicators

Post by Seferoth » Thu Dec 26, 2019 4:16 am

Wow, this is amazing! Thanks for this! Another mod that is never leaving my game. :)
Edit: Welcome to the forums btw. :)
You can't have a nightmare if you never dream.

Xorberax
Posts: 11
Joined: Thu Dec 26, 2019 1:12 am

Re: [Mod Release] NPC Health Indicators

Post by Xorberax » Thu Dec 26, 2019 4:33 am

Seferoth wrote:
Thu Dec 26, 2019 4:16 am
Wow, this is amazing! Thanks for this! Another mod that is never leaving my game. :)
Edit: Welcome to the forums btw. :)
Thank you, glad you like it!

Lokkrin Zhataros
Posts: 157
Joined: Thu Nov 21, 2019 9:27 pm

Re: [Mod Release] NPC Health Indicators

Post by Lokkrin Zhataros » Thu Dec 26, 2019 5:36 am

This is really cool! This has been discussed several times recently on the forums, but this looks like it does a better job than ideas presented in the past. This is will be so helpful, will be in my "must have" list of mods. Great work Xorberax! :D
Using Dagerfall Unity alpha 0.10.23

cognatogen
Posts: 6
Joined: Fri Dec 20, 2019 2:04 am

Re: [Mod Release] NPC Health Indicators

Post by cognatogen » Thu Dec 26, 2019 8:41 am

Really nice! Thank you! Is there any chance at some point the health display could be made into a gauge?

Xorberax
Posts: 11
Joined: Thu Dec 26, 2019 1:12 am

Re: [Mod Release] NPC Health Indicators

Post by Xorberax » Thu Dec 26, 2019 8:43 am

cognatogen wrote:
Thu Dec 26, 2019 8:41 am
Really nice! Thank you! Is there any chance at some point the health display could be made into a gauge?
I might make a separate version with a healthbar. :)

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BadLuckBurt
Posts: 536
Joined: Sun Nov 05, 2017 8:30 pm

Re: [Mod Release] NPC Health Indicators

Post by BadLuckBurt » Thu Dec 26, 2019 8:53 am

A wild Xorberax appears
It uses 'NPC Health bars'...
Its super effective!

Nice mod, wont be using it myself but several people asked for this in one form or another so its cool to see it suddenly appear :)
Daggerfall Unity on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
Daggerfall Unity on Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt

Xorberax
Posts: 11
Joined: Thu Dec 26, 2019 1:12 am

Re: [Mod Release] NPC Health Indicators

Post by Xorberax » Thu Dec 26, 2019 9:41 am

Just released a patch (v1.0.1), which makes the health indicator accommodate for NPC height.

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Kamer
Posts: 417
Joined: Mon Mar 05, 2018 9:26 pm

Re: [MOD] NPC Health Indicators

Post by Kamer » Thu Dec 26, 2019 9:15 pm

I'd wanted something like this however I'd like it to also indicate which foes are hostile or not towards player. That way there is less confusion if an allied foe attacks other that look similar.

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Ralzar
Posts: 1085
Joined: Mon Oct 07, 2019 4:11 pm
Location: Norway

Re: [MOD] NPC Health Indicators

Post by Ralzar » Thu Dec 26, 2019 9:29 pm

Kamer wrote:
Thu Dec 26, 2019 9:15 pm
I'd wanted something like this however I'd like it to also indicate which foes are hostile or not towards player. That way there is less confusion if an allied foe attacks other that look similar.
Ooooh, something like the text color being green for non-aggressive enemies would be great.
I’ve never felt any particular need for health indicators for enemies, but a indicator for friend/foe would be great.
My released mods

"I feel like Ralzar specifically wrote those mods for me and then said "Use them". Just so he could watch me die more."
-FuzzyBeanPlays

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