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Installation:
1. Open the "WildernessNPCs.zip" archive
2. Open the respective operating system build folder
3. Extract "wildernessnpcs.dfmod" to your "DaggerfallUnity_Data\StreamingAssets\Mods" folder
I made this mod because I thought that the wilderness, though vast, was devoid of life.
How the heck are you doing these so fast? Where does these mods come from? Thank you again!
Edit: Question though, is this compatible with "Unleveled Mobs" mod? It also tweaks wilderness spawns.
Jeoshua wrote: ↑Fri Dec 27, 2019 5:05 am
I'm guessing you're an old hand at programming and are just getting a hang on Daggerfall Unity specifically. Glad to have you aboard!
Not to rain on your parade here, because it's allways great to see more mods, this is still in its infancy and its nice that people have options, but with wilderness allready having a random monster spawn table and Warm Ashes popping a bunch of random wilderness encounters at players, I'm not sure exactly what niche this fills? I allready feel a bit monster-spammed when crossing the wildeness?
The first thing that strikes me is that this mod would be GREAT if you could combine it with introducing new enemies. Because what it would work very well for is general wildlife. Having stuff like huntable deer, rabbits, birds etc. just pop up in your vicinity while out in the wild.