Wilderness NPCs
Spawns friendly and enemy NPCs in the wilderness.
Media:
https://gfycat.com/distinctheftygeese
https://gfycat.com/dazzlingaridarizonaalligatorlizard
Download: Nexus Mods
Installation:
1. Open the "WildernessNPCs.zip" archive
2. Open the respective operating system build folder
3. Extract "wildernessnpcs.dfmod" to your "DaggerfallUnity_Data\StreamingAssets\Mods" folder
I made this mod because I thought that the wilderness, though vast, was devoid of life.
[MOD] Wilderness NPCs
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- Posts: 153
- Joined: Tue Nov 26, 2019 7:25 am
Re: [MOD] Wilderness NPCs
This is awesome, but I hope the spawn rate is adjustable. Otherwise, Tedious Travel will become unworkable.
- Seferoth
- Posts: 665
- Joined: Fri Nov 22, 2019 5:45 pm
- Location: Finland
Re: [MOD] Wilderness NPCs
How the heck are you doing these so fast? Where does these mods come from? Thank you again!
Edit: Question though, is this compatible with "Unleveled Mobs" mod? It also tweaks wilderness spawns.
Edit: Question though, is this compatible with "Unleveled Mobs" mod? It also tweaks wilderness spawns.
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- Posts: 11
- Joined: Thu Dec 26, 2019 1:12 am
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- Posts: 11
- Joined: Thu Dec 26, 2019 1:12 am
Re: [MOD] Wilderness NPCs
Just released v1.1.0!
Added mod settings, allowing for spawning to be tweaked. Comes with two presets for low spawn rates and high spawn rates.
Added mod settings, allowing for spawning to be tweaked. Comes with two presets for low spawn rates and high spawn rates.
- Seferoth
- Posts: 665
- Joined: Fri Nov 22, 2019 5:45 pm
- Location: Finland
Re: [MOD] Wilderness NPCs
Thank you for your lightning fast updates.
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- Posts: 153
- Joined: Tue Nov 26, 2019 7:25 am
Re: [MOD] Wilderness NPCs
I'm guessing you're an old hand at programming and are just getting a hang on Daggerfall Unity specifically. Glad to have you aboard!
- BadLuckBurt
- Posts: 948
- Joined: Sun Nov 05, 2017 8:30 pm
Re: [MOD] Wilderness NPCs
Pretty sure he's a wizard
DFU on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt
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DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt
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- luccas.
- Posts: 4
- Joined: Sat Dec 21, 2019 8:25 am
Re: [MOD] Wilderness NPCs
Nice work! I'll test it out
- Ralzar
- Posts: 2211
- Joined: Mon Oct 07, 2019 4:11 pm
- Location: Norway
Re: [MOD] Wilderness NPCs
Not to rain on your parade here, because it's allways great to see more mods, this is still in its infancy and its nice that people have options, but with wilderness allready having a random monster spawn table and Warm Ashes popping a bunch of random wilderness encounters at players, I'm not sure exactly what niche this fills? I allready feel a bit monster-spammed when crossing the wildeness?
The first thing that strikes me is that this mod would be GREAT if you could combine it with introducing new enemies. Because what it would work very well for is general wildlife. Having stuff like huntable deer, rabbits, birds etc. just pop up in your vicinity while out in the wild.
The first thing that strikes me is that this mod would be GREAT if you could combine it with introducing new enemies. Because what it would work very well for is general wildlife. Having stuff like huntable deer, rabbits, birds etc. just pop up in your vicinity while out in the wild.