0.10.17 - Riding capsule stuck on graveyard gate geometry [RESOLVED 0.10.22]

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Dubiousintent
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0.10.17 - Riding capsule stuck on graveyard gate geometry [RESOLVED 0.10.22]

Post by Dubiousintent » Wed Jan 01, 2020 6:30 am

Tried to enter the Wicksley Graveyard (Daggerfall Province; an hour West of the Woodwing Graveyard) while riding a wagon. This has a "gateway arch" with a pair of doors that are open about 45 degrees towards each other. Got hung in the middle of the arch and had to use the console to get out.
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Wicksley Gateway.7z
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pango
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Re: [Bug?] Graveyard gate hangs wagon

Post by pango » Wed Jan 01, 2020 8:33 am

Problem confirmed, definitely a bug.
garden gate.jpg
garden gate.jpg (185.69 KiB) Viewed 490 times
In classic, from the outside you'd be blocked by the doors, but even from the inside you'll hit the arch and not get stuck inside its upper part.


PS. After more testing, this case defeats unstick mechanism safety checks
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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pango
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Re: 0.10.17 - Riding capsule stuck on graveyard gate geometry

Post by pango » Thu Feb 13, 2020 7:55 pm

Does checking for collisions along some path look like over-engineering?
I see no safer way to prevent such glitches...

https://github.com/Interkarma/daggerfal ... ckhandling

PS. Just discovered Physics.CapsuleCast!
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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pango
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Re: 0.10.17 - Riding capsule stuck on graveyard gate geometry

Post by pango » Sat Mar 21, 2020 1:57 pm

I submitted a PR
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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Re: 0.10.17 - Riding capsule stuck on graveyard gate geometry

Post by pango » Sun Apr 05, 2020 3:44 pm

This should be fixed in 0.10.22
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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