Real grass

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TheLacus
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Re: Real grass

Post by TheLacus » Thu Nov 24, 2016 7:55 pm

Arctus wrote:Did you just, make your own sprites there? That's fancy.
I upscaled and modified two vanilla sprites ;)
Interkarma wrote:Water plants! I love the idea behind that, and a nice way to build on the existing mod. Well done. :)
Uncanny_Valley wrote:That is really nice! :) I love to see other people expanding on my mods! Great work!
Thank you :)
I finally have been able to spend some time on it and i changed a few things:
  • Plants now are more on the mainland and don't invade narrow rivers.
  • I thinks billboards are nice for vast areas of land as it always look full of grass on every side you look, but for water plants i decided it is worth using the grass shader so they look a bit more tridimensional like in modern games. Plants still move in the wind and also waterlilies move back and forth on the water surface as if it was slighty rippled by the wind.
  • I started making different vegetation for different climates, i plan to expand it more.

Temperate

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Mountain
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RealGrass Extended 1.0
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Uncanny_Valley
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Re: Real grass

Post by Uncanny_Valley » Sun Dec 04, 2016 10:59 pm

Really nice work!

I think however that the colors of the plants stand out way to much then they should. Too dark and saturated, so they don't really match the rest of the graphics. Other than that I really like it! :)

I'm excited to see if and how you will expand it further!

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TheLacus
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Re: Real grass

Post by TheLacus » Mon Dec 05, 2016 9:37 pm

Uncanny_Valley wrote:Really nice work!

I think however that the colors of the plants stand out way to much then they should. Too dark and saturated, so they don't really match the rest of the graphics. Other than that I really like it! :)

I'm excited to see if and how you will expand it further!
Thank you :) I plan to introduce more seasonal differences, maybe add little stones to the ground, if it looks good. For the future, i was thinking to try make the woods more dense with little bushes and grass. This would require the code to check on wich specific tile certain billboards (big trees) are located, and place a layer of grass there and only there, and not on the same tiles wich form an open field. But maybe (probably) this isn't even possible, it's just a though i had.
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TheLacus
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Re: Real grass

Post by TheLacus » Wed Dec 28, 2016 1:44 pm

it took me some time but here it is :)

Temperate
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Mountain
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Desert
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Swamp
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Farms
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RealGrass Extended 1.1
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Nystul
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Re: Real grass

Post by Nystul » Thu Dec 29, 2016 1:32 pm

nice! i like the desert and swamp grass most ;)

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Interkarma
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Re: Real grass

Post by Interkarma » Fri Dec 30, 2016 11:21 pm

I'm loving this. Would be awesome to see a PR for this one day. :)

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TheLacus
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Re: Real grass

Post by TheLacus » Sat Dec 31, 2016 2:21 pm

Thank you :D
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TheLacus
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Re: Real grass

Post by TheLacus » Fri Mar 10, 2017 3:43 pm

REAL GRASS

Description
This mod adds grass billboards to the terrain of Daggerfall Unity.

It's available in two versions:
  • RealGrass
    This is the original mod made by Uncanney_Valley and improved by midopa.
  • GrassAndPlants
    A revision by TheLacus which also adds water grass and plants, according to differents climates,
    and little stones on farms ground.
Requirements
Daggerfall Unity build 55 or higher (v0.3.2 +).

Installation
Put the *.dfmod package of your choiche inside DaggerfallUnity_Data/StreamingAssets/Mods.
Only one version must be enabled in the load order window.

If you wish to uninstall, you can safely remove the mod from the StreamingAssets folder.
It won't affect saves.

Credits
Main developer: Uncanny_Valley
Additional changes: midopa
GrassAndPlants and conversion to mod-system: TheLacus

Compatibility
This mod is compatible with Nystul' Distant Terrain.
Be careful when installing other mods that affects terrain.

Download
RealGrass1.07_GrassAndPlants1.0
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Narf the Mouse
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Re: Real grass

Post by Narf the Mouse » Fri Mar 10, 2017 6:40 pm

Rocks and stones are actually something *farmers typically spend a lot of time getting out of their fields. You won't see rocks on tilled ground, because every time the plow hits one, or just digs one up, one of the farmer's children carries it off the field. Generally, it'd then be used in a wall.

Of course, I've never actually been on a pre-modern farm, and I'm not an archaeologist or a historian. So, not insisting or anything. Just AFAIK. :)

* Pre-modern. I don't know how it works on modern farms.
Previous experience tells me it's very easy to misunderstand the tone, intent, or meaning of what I've posted. If you have questions, ask.

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TheLacus
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Re: Real grass

Post by TheLacus » Fri Mar 10, 2017 9:17 pm

I see. Though, i'm not an expert or anything but i believe there are still some little stones on the ground. Anyway, I only wanted to make the terrain more "rough" and nicer looking, it's ok if it's not completely realistic :)
Spoiler!
Image
Image
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