Non-Obivious things in DFU (beginner's guide)
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Re: Non-Obivious things in DFU (beginner's guide)
OP you may also want to mention that there's a dedicated button for sneaking, bound to R-Alt (I think?) by default. It's very confusing because the Unity menu says it's for looking around (since the functions are listed in one particular mode only). Using it makes you move even slower but harder to detect.
Didn't the Unity version patch the Critical hit skill to work as stated by the game manual instead of giving a small to-hit boost?
Didn't the Unity version patch the Critical hit skill to work as stated by the game manual instead of giving a small to-hit boost?
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Re: Non-Obivious things in DFU (beginner's guide)
No critical hit skill still just affects your hit chance. There is the code around on the forum that shows how it works or you go look at it on github.DaveCastle wrote: ↑Wed Jan 08, 2020 3:05 pm OP you may also want to mention that there's a dedicated button for sneaking, bound to R-Alt (I think?) by default. It's very confusing because the Unity menu says it's for looking around (since the functions are listed in one particular mode only). Using it makes you move even slower but harder to detect.
Didn't the Unity version patch the Critical hit skill to work as stated by the game manual instead of giving a small to-hit boost?
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Re: Non-Obivious things in DFU (beginner's guide)
Thanks, I'll just take your word for it.
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Re: Non-Obivious things in DFU (beginner's guide)
"Crouching" (default <C>) is not the same as "Sneaking" (default <Left-Alt>), which reduces movement speed by 50% as well as the chance to be heard. "Crouching" reduces character height, enabling movement under some obstacles. The latter has no effect on being heard or seen by an enemy. (Later TES games conflated "crouch" with "sneak" causing this confusion, though it was never the case for Daggerfall Classic.)
See this thread.
See this thread.
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Re: Non-Obivious things in DFU (beginner's guide)
I don't think you understood the crouch and sneak thing. The ultimate take away for stealth is that you get to determine if you stay hidden if you are moving at half maximum speed or less. That means sneaking, crouching, standing still, or swimming.
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Re: Non-Obivious things in DFU (beginner's guide)
I'm assuming that was addressed to my response; because it was taken from my draft wiki page. If it wasn't, just ignore this. I'm seeking clarification; not an argument nor nitpicking.
My understanding is that "stealth" is a passive roll check that automatically occurs when you are within "range" (however that is determined in various circumstances), based upon movement speed (for hearing) and "line of sight" (for vision). It appears from
Did I miss something somewhere that "crouching" reduces movement speed by half? [And to answer my own question, from the newly referenced "Cracking Open Combat" thread crouch is a 77% reduction of base speed (which is formula and not the stat), it will always fall below the stealth check needing <50%. So it does affect stealth checks and that (at least) is what I have wrong.]
Oh! Perhaps you mean I was too restrictive when I said "The latter [referring to 'crouching'] has no effect on being heard or seen by an enemy"? Does swimming reduce movement sufficiently to affect the stealth check? [From that same thread, swimming ignores the crouch speed penalty.] Any other form of movement?
Last edited by Dubiousintent on Fri Jan 10, 2020 2:44 am, edited 2 times in total.
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Re: Non-Obivious things in DFU (beginner's guide)
Basically the implication of your post seem to be that stealth works only when using sneak mode, and that's not right. Stealth is always tried, but moving greater that half maximum makes it fail. You don't need to use stealth mode crouch, or anything. Just go fast to break it.
I wasn't meaning to be confrontational either, just you got specific and it might have seemed misleading to some.
I wasn't meaning to be confrontational either, just you got specific and it might have seemed misleading to some.
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Re: Non-Obivious things in DFU (beginner's guide)
Just attempting to avoid misunderstandings, and I appreciate the correction. Still finding my way around the information here in the forum.
[Edit] Revised wiki wording:
Note: "Crouching" (default <C>) is not the same as "Sneaking". It does reduce movement below 50% of base speed (walking), which provides the passive "stealth" skill the chance to avoid being heard. [See Stealth.] "Sneak" takes your current movement speed, reduces it by 50% and another 1 point (so it is always less than 50%). Thus "Sneak" can apply while running, riding a horse, or levitating. That might not be sufficient for "Stealth". (Later "The Elder Scrolls (TES)" games conflated "crouch" with "sneak" causing this confusion, though it was never the case for Daggerfall Classic.)
[Edit] Revised wiki wording:
Note: "Crouching" (default <C>) is not the same as "Sneaking". It does reduce movement below 50% of base speed (walking), which provides the passive "stealth" skill the chance to avoid being heard. [See Stealth.] "Sneak" takes your current movement speed, reduces it by 50% and another 1 point (so it is always less than 50%). Thus "Sneak" can apply while running, riding a horse, or levitating. That might not be sufficient for "Stealth". (Later "The Elder Scrolls (TES)" games conflated "crouch" with "sneak" causing this confusion, though it was never the case for Daggerfall Classic.)
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Re: Non-Obivious things in DFU (beginner's guide)
Sounds right to me. Especially important is the "passive" part, since later games made stealth into an active skill that you need to be in a mode to even attempt.
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Re: Non-Obivious things in DFU (beginner's guide)
The Ironman System mod changed Critical Strike to cause critical hits instead of increasing tohit chance.DaveCastle wrote: ↑Wed Jan 08, 2020 3:05 pm Didn't the Unity version patch the Critical hit skill to work as stated by the game manual instead of giving a small to-hit boost?
However, Ironman System is not updated for the newer build at the moment.