Angled doors can be hard to click [RESOLVED 0.10.18]

Bug topics that have been resolved.
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pango
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Re: Angled doors can be hard to click

Post by pango » Sun Jan 12, 2020 7:49 am

I see it now;)

There's a remaining problem with grounded doors, they have to be struck in the middle.
It was quite natural to do so, bit I confirm that if click near the bottom or near the top, they indeed do not activate.
grounded door collider.jpg
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When a measure becomes a target, it ceases to be a good measure.
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Interkarma
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Re: Angled doors can be hard to click

Post by Interkarma » Sun Jan 12, 2020 8:55 am

That one is interesting, it should be symmetric on X-Z. I'll take a look at this case later, cheers!

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pango
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Re: Angled doors can be hard to click

Post by pango » Fri Jan 24, 2020 6:58 pm

Axis look okay (X going to the left of the door, Y going to the top, Z going in front), but the door size Y and Z look swapped...
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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pango
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Re: Angled doors can be hard to click

Post by pango » Fri Jan 24, 2020 8:02 pm

I submitted a PR
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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pango
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Re: Angled doors can be hard to click

Post by pango » Wed Jan 29, 2020 5:53 pm

This should be fixed by 0.10.18
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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