Ralzar wrote: ↑Wed Jan 15, 2020 11:57 am
What would probably really help is for the game to have an armor skill that limited the benefit from armor. So to get the complete Deadric Plate armor value you would need to master the Armor skill, while Leather would need really low skill.
Of course, having batter versions of leather and chain armor would also be very, very helpful to balance this out.
This is off-topic, but if we have already touched on this...
I like how vanilla handles armor rating, actually. It's much closer to the real world expirience, than modern gameplay where armor simply reduces damage. AFAIK in real life good plate armor usually fully protects you from any damage (at least if it is induced by blades), and you get damage only if enemy managed to penetrate it or find any gap between the parts of the armor.
In this sense Daggerfall system makes sense, at least if you suppose that chance-not-to-hit includes also chance to knock on armor with no real effect.
Plate armor must be much better than leather anyway. On the contrary, to survive in leather armor - this requires much more skill indeed
In my opinion. RR and C&C manages to balance both types of armor just perfectly. And there is no need to addanything else. Daggerfall approach that plate armor really protects better without without trade off for 'clumsiness' is actually pretty realistic, and now it's a bit better balanced with these mods.