what happened to sneak/stealth mode?
-
- Posts: 153
- Joined: Tue Nov 26, 2019 7:25 am
Re: Sneak key missing?
It does affect checks but only insofar as you are moving less than half max speed. It doesn't have any cumulative effects over crouching.
- BadLuckBurt
- Posts: 948
- Joined: Sun Nov 05, 2017 8:30 pm
Re: Sneak key missing?
Yep, I think that's DREAM's. It's way too high-res to be vanilla and that's the only mod that replaces that window I believe.
DFU on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt
.
DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt
.
- pango
- Posts: 3359
- Joined: Wed Jul 18, 2018 6:14 pm
- Location: France
- Contact:
Re: Sneak key missing?
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
-
- Posts: 33
- Joined: Fri Dec 13, 2019 12:01 pm
- Location: Hungary
Re: what happened to sneak/stealth mode?
It's unintuitive as hell, but it's actually the bind for "Look Around". It's because the mouse tab at the bottom is unavailable, it would change to "Sneak" then. I find it's helpful if I want to line up a melee backstab, but otherwise I don't really bother.
"Always do right. This will gratify some people and astonish the rest."
- Mark Twain
- Mark Twain
- Dubiousintent
- Posts: 87
- Joined: Wed Dec 11, 2019 12:41 am
Re: Sneak key missing?
Are you saying that you can't combine "Sneak" and "Crouch" keys? The explanation of "Sneak" is that it's a 50% reduction of "current movement speed" (plus -1 to ensure it is always less than exactly 50%) and can apply when riding or levitating. That strongly implies it is a cumulative effect.
Does "Crouch" (based on "base speed") cancel out "Sneak" (based upon "current speed") if both keys are applied at once?
-
- Posts: 153
- Joined: Tue Nov 26, 2019 7:25 am
Re: what happened to sneak/stealth mode?
No. They combine to make you slower, but they don't help your sneaking any more than being used singly.
- Dubiousintent
- Posts: 87
- Joined: Wed Dec 11, 2019 12:41 am
Re: what happened to sneak/stealth mode?
Thanks for the clarification. That is what I thought you meant originally.
Much of the confusion arises from conflating the term "sneak" with "stealth". "Sneak" is an action, "crouch" is an action, but "stealth" is a passive result chance.
The conclusion drawn (as you have said before) is "crouch" always results in a chance for "stealth". "Sneak" may or may not, depending upon your "current speed". The two action keys combined are "overkill" (roughly a quarter of base speed) to provide a chance to be "stealthy" without actually modifying the odds of that chance. If you just want to be "stealthy", all you need is to "couch".
Labeling the one key "sneak" is an unfortunate choice of terminology.
Much of the confusion arises from conflating the term "sneak" with "stealth". "Sneak" is an action, "crouch" is an action, but "stealth" is a passive result chance.
The conclusion drawn (as you have said before) is "crouch" always results in a chance for "stealth". "Sneak" may or may not, depending upon your "current speed". The two action keys combined are "overkill" (roughly a quarter of base speed) to provide a chance to be "stealthy" without actually modifying the odds of that chance. If you just want to be "stealthy", all you need is to "couch".
Labeling the one key "sneak" is an unfortunate choice of terminology.
- mikeprichard
- Posts: 1037
- Joined: Sun Feb 19, 2017 6:49 pm
Re: what happened to sneak/stealth mode?
I don't want to get back into this discussion in depth since it's already been had before, but just noting that both "crouch" and "sneak" individually - although their specific resulting speeds are calculated differently - will always put you under the "half speed" threshold required by stealth mechanics to allow for potential successful passive stealth checks. This all was explained in great detail by the very patient user l3lessed starting at viewtopic.php?f=22&t=2508&hilit=sneak&start=110#p36647 (see that post as well as the next); pretty much anything else anyone would want to know about stealth mechanics are found in that topic around that section and later at viewtopic.php?f=22&t=3175.
- pango
- Posts: 3359
- Joined: Wed Jul 18, 2018 6:14 pm
- Location: France
- Contact:
Re: what happened to sneak/stealth mode?
Got a PR that lowers footsteps sound when sneaking, now I wonder if this should be triggered by player's speed instead...
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
- mikeprichard
- Posts: 1037
- Joined: Sun Feb 19, 2017 6:49 pm