A side effect of becoming (I really mean knowing you are.) a near christ-figure (Dragonborn) within the first hour of the game is that it kinda kills the whole main quest from the get go. Where is the big reveal after that? Alduin? We surely never expected to fight dragons right? *Remembers pre-release presentations.* Oh wait. That the writing was bad... I mean. Did TES ever TRUELY have good writing? Sure, all the game had a specific quest or a specific guild that worked... but most of them have the lore going all over the place when it comes to actual quality.Jay_H wrote: ↑Sun Nov 10, 2019 2:07 am There are extremes on both sides. I remember once I was running thin on Morrowind content with one install, and the final breaking point for me was stumbling on the stolen pants quest in Gnisis and asking myself, "What's the point of having hundreds of quests if they're this meaningless?" An uninstall swiftly followed.
Quests should always have you do something memorable, no matter the outcome.
Skyrim, uniquely, has interesting premises that are ruined by the game's insipid dialogue and storytelling. No matter how good Skyrim's quests might be or could have been, their presentation is always going to be a failure because the writers simply are not going to pull it off.
I think the most memorable questline I ever got with a TES game was the Dark Brotherhood in Oblivion. I really loved that one. Not epic by any standards. But, it was well made and the objectives we're original.