Splat Terrain Texturing
- TheLacus
- Posts: 1305
- Joined: Wed Sep 14, 2016 6:22 pm
Re: [TEST] High Resolution Terrain Textures
As I said I used layer masks to make transitions (ie grass to stones) for both color maps and normal maps. There is no special trick, you need to make sure that everything tiles correctly. Unfortunately often all this work is invalidated by bad positioning in game...
Anyway, I finished uploading .dfmod builds for all OSes. They can be found here.
Anyway, I finished uploading .dfmod builds for all OSes. They can be found here.
- DigitalMonk
- Posts: 111
- Joined: Sun Nov 10, 2019 8:01 pm
Re: [TEST] High Resolution Terrain Textures
Well, damn... Now I'm spoiled. The water looks so good that I want it to be animated now...
Beautiful work!
Beautiful work!
- King of Worms
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Re: [TEST] High Resolution Terrain Textures
TheLacus wrote: ↑Thu Jan 16, 2020 3:17 pm As I said I used layer masks to make transitions (ie grass to stones) for both color maps and normal maps. There is no special trick, you need to make sure that everything tiles correctly. Unfortunately often all this work is invalidated by bad positioning in game...
Anyway, I finished uploading .dfmod builds for all OSes. They can be found here.
Well my base textures tile perfectly. When I make normal maps from them, its a mess. Because they all have different strength apparently.
When you make a normal map from grass, and than u use the same settings for a tile with grass and stones, the grass will have different strength on this tile than on a "grass only" tile. Also, the normal maps on the terrain never worked resulting in very harsh terrain at the distance.
I doubt anyone can recreate it according to that explanation..
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- TheLacus
- Posts: 1305
- Joined: Wed Sep 14, 2016 6:22 pm
Re: [TEST] High Resolution Terrain Textures
This is exactly what is was trying to explain to you. I didn't make color maps with masking and then run a tool on them. I made BOTH color and normal maps with masking.King of Worms wrote: ↑Thu Jan 16, 2020 5:40 pmTheLacus wrote: ↑Thu Jan 16, 2020 3:17 pm As I said I used layer masks to make transitions (ie grass to stones) for both color maps and normal maps. There is no special trick, you need to make sure that everything tiles correctly. Unfortunately often all this work is invalidated by bad positioning in game...
Anyway, I finished uploading .dfmod builds for all OSes. They can be found here.
Well my base textures tile perfectly. When I make normal maps from them, its a mess. Because they all have different strength apparently.
When you make a normal map from grass, and than u use the same settings for a tile with grass and stones, the grass will have different strength on this tile than on a "grass only" tile. Also, the normal maps on the terrain never worked resulting in very harsh terrain at the distance.
I doubt anyone can recreate it according to that explanation..
- King of Worms
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Re: [TEST] High Resolution Terrain Textures
Hmm now I can imagine how to do it.. thats painful
Nice results and idea indeed. Thank you. I pray u make all terrain types
Nice results and idea indeed. Thank you. I pray u make all terrain types
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DISCORD: king_of_worms_cz
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- Midknightprince
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Re: [TEST] High Resolution Terrain Textures
Holy freaking (cuss word), holy freaking (cuss word)...
Awe this is gonna be sweet !
Awe this is gonna be sweet !
Check out my YouTube Channel!
- TheLacus
- Posts: 1305
- Joined: Wed Sep 14, 2016 6:22 pm
Re: [TEST] High Resolution Terrain Textures
Yes, i had to make masks for the main textures so i it wasn't an issue to re-use them for normal maps. Making them for already existing textures is doable but is something i would be less enthusiast to do...King of Worms wrote: ↑Thu Jan 16, 2020 5:58 pm Hmm now I can imagine how to do it.. thats painful
Nice results and idea indeed. Thank you. I pray u make all terrain types
- TheLacus
- Posts: 1305
- Joined: Wed Sep 14, 2016 6:22 pm
Re: High Resolution Terrain Textures
Released version 0.2.0 with textures for swamp terrain.
EDIT removed old downloads
EDIT removed old downloads
- dani26795
- Posts: 29
- Joined: Sat Jan 25, 2020 3:51 am
- Location: Spain
Re: High Resolution Terrain Textures
Oh this is totally something that my potato laptop would explode for
- Midknightprince
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Re: High Resolution Terrain Textures
Bam !TheLacus wrote: ↑Sun Jan 26, 2020 10:26 pm Released version 0.2.0 with textures for swamp terrain.
Screenshot (171).png
Nexus Downloads
Check out my YouTube Channel!