Place a specific book in dungeon

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haloterm
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Place a specific book in dungeon

Post by haloterm »

Another one of my stupid questions:

I want to place a specific book (from Daggerfall's default books) into a dungeon.

I know I can define an item as

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Item _BHCBook_ book
but how do I set the book I want?

Should I use

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Item _BHCBook_ item class ... subclass ...
instead? If so, how do I know the item class and subclass of a specific book?

The Tipton docs on the Template language state that the UESP has an overview on all item classes and subclasses, but I don't find anything like that there. The book pages in the UESP give the text, but no class info.

As a workaround I could copy the book's text and give it as a letter to the player, but a "real" book would be better, esp. as it already exists in the game world.

Thanks!

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Hazelnut
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Re: Place a specific book in dungeon

Post by Hazelnut »

You can't currently create a specific book, only a random one. I can change this for you when I get some time if you like so that you can specify the book id. Nag me in a couple of weeks if I forget. :)
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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haloterm
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Re: Place a specific book in dungeon

Post by haloterm »

Hazelnut wrote: Wed Feb 05, 2020 11:34 pm You can't currently create a specific book, only a random one. I can change this for you when I get some time if you like so that you can specify the book id. Nag me in a couple of weeks if I forget. :)
Oh, I see. Well it is not urgent. I may use the workaround then. But if you find time to make such a change, it would be great. Prefarablly in a way that also allows to use any custom books added with the "experimental" DFU setting.

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Jay_H
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Re: Place a specific book in dungeon

Post by Jay_H »

My workaround would just be something like "Excerpt from [Horror of Castle Xyr]" and explaining it as such, using a letter ;) But if Hazelnut can add this function, all the better.

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Hazelnut
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Re: Place a specific book in dungeon

Post by Hazelnut »

haloterm wrote: Thu Feb 06, 2020 12:38 am
Hazelnut wrote: Wed Feb 05, 2020 11:34 pm You can't currently create a specific book, only a random one. I can change this for you when I get some time if you like so that you can specify the book id. Nag me in a couple of weeks if I forget. :)
Oh, I see. Well it is not urgent. I may use the workaround then. But if you find time to make such a change, it would be great. Prefarablly in a way that also allows to use any custom books added with the "experimental" DFU setting.
Yeah it will allow for custom books, which are no longer experimental. (there's one in my Archaeologists mod :))
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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Hazelnut
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Re: Place a specific book in dungeon

Post by Hazelnut »

Okay have submitted PR#1715 with this feature, you can now add specific books by specifying a key which is the book id. This is the test code I used, b1 = the Archaeologists guild hall locations book which has an id of 1000, and the second is a random book. You can use the classic book id's or the id's you configure for your custom books. Make permanent to ensure they don't have a green background and aren't removed when the quest ends.

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Item _b1_ book key 1000
Item _b2_ book

    get item _b1_
    make _b1_ permanent
    get item _b2_
    make _b2_ permanent
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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