Nah, it'll be fine, either one or two in-game hours is still a decent amount of time to find and kill most enemies in the dungeon; Privateer's Hold especially, seeing as how everyone has already been there and long time players could probably draw a map from memory!
Daggerfall Unity Quest Pack #1
- alphaTECH
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Re: Daggerfall Unity Quest Pack #1
- alphaTECH
- Posts: 142
- Joined: Sun Oct 07, 2018 6:24 am
Re: Daggerfall Unity Quest Pack #1
There's a bug in CUSTOM01. If you click on the questgiver after the quest has been started, he will assume you are handing it in empty handed, but nothing happens (the quest remains in your log and you go and kill the necromancer).
- Jay_H
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Re: Daggerfall Unity Quest Pack #1
CUSTOM01 is Interkarma's, not mine https://github.com/Interkarma/daggerfal ... STOM01.txt Though it could stand to reason I could upload a fix for it, not sure.
- Jay_H
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Re: Daggerfall Unity Quest Pack #1
I tested this, and it's intended. Daggerfall had many such fail messages that weren't implemented or were poorly done so. We've restored many of them, and I've implemented a lot in my quests. CUSTOM01's is blunt but in line with the others.
- alphaTECH
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Re: Daggerfall Unity Quest Pack #1
The quest doesn't end when you get that dialog though. It's misleading at best.
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Re: Daggerfall Unity Quest Pack #1
Hello. I appear to be having issues with the Cartographer introductory quest.
The issue is the quest giver disappears from the library he is standing in once I leave the library and re-enter. This makes it impossible for me to turn in the quest once I have completed it. I have tested a bunch of different things: completing the quest and returning, entering the library but not talking to him, accepting but then immediately re-entering, etc. In all these cases he disappears. I have searched the library also but could not find him after his initial disappearance. Asking other characters about him has them tell me he's still in the Library. I have waited in a nearby tavern for 72 hours hoping that he would return but he doesn't.
I'm not sure if there is something obvious I am missing, or if there is a conflict with another mod, or if this is just a bug.
The issue is the quest giver disappears from the library he is standing in once I leave the library and re-enter. This makes it impossible for me to turn in the quest once I have completed it. I have tested a bunch of different things: completing the quest and returning, entering the library but not talking to him, accepting but then immediately re-entering, etc. In all these cases he disappears. I have searched the library also but could not find him after his initial disappearance. Asking other characters about him has them tell me he's still in the Library. I have waited in a nearby tavern for 72 hours hoping that he would return but he doesn't.
I'm not sure if there is something obvious I am missing, or if there is a conflict with another mod, or if this is just a bug.
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- Joined: Tue Aug 04, 2015 1:58 pm
Quest-npc in cartographers guild is not there
Hi,
i posted my problem in another thread already and because of the savegame i added there i just link it here.
It has to do with not-appearing quest-npc, this occurs very often to me. But here the original link:
viewtopic.php?f=5&t=3582&p=42059#p42059
i posted my problem in another thread already and because of the savegame i added there i just link it here.
It has to do with not-appearing quest-npc, this occurs very often to me. But here the original link:
viewtopic.php?f=5&t=3582&p=42059#p42059
- Jay_H
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- Contact:
- Interkarma
- Posts: 7253
- Joined: Sun Mar 22, 2015 1:51 am
Re: Quest-npc in cartographers guild is not there
I'll merge this with quest pack #1 topic.
- Interkarma
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Re: Daggerfall Unity Quest Pack #1
The "say 1003" action was added to clearclick task execution in your PR below. It wasn't part of the original quest. It was just intended to clear the click.Jay_H wrote: ↑Wed Feb 05, 2020 5:21 pm CUSTOM01 is Interkarma's, not mine https://github.com/Interkarma/daggerfal ... STOM01.txt Though it could stand to reason I could upload a fix for it, not sure.
https://github.com/Interkarma/daggerfal ... 61839cd45b
Happy for the quest to be edited again, or even just removed. I wrote that quest mainly as an example/pioneer for custom quests. What you and others are doing today far outstrip any worth it has today as an example.