0.10.17 - Treasure doesn't stick to moving bridge [RESOLVED 0.10.22]
- pango
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0.10.17 - Treasure doesn't stick to moving bridge [RESOLVED 0.10.22]
Interestingly, in classic the treasure does follow the bridge around...
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When a measure becomes a target, it ceases to be a good measure.
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When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
- Interkarma
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Re: 0.10.17 - Lantern on chain not defined as light source
Cheers Pango, save is very helpful. I'll be able to review the action records on that object to see why not moving with platform in that case. I'm assuming both DFU and classic saves are taken at the same location inside same dungeon?
- pango
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Re: 0.10.17 - Lantern on chain not defined as light source
Indeed, it's the...
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
- pango
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Re: 0.10.17 - Lantern on chain not defined as light source
The original issue should be fixed by 0.10.19.
The second issue of loot not following the bridge around is not, I don't know if we want to keep this report around as a reminder, split it in two to create a new one...
The second issue of loot not following the bridge around is not, I don't know if we want to keep this report around as a reminder, split it in two to create a new one...
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
- Jay_H
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Re: 0.10.17 - Treasure doesn't stick to moving bridge
I've split the topic off.
- Interkarma
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Re: 0.10.17 - Treasure doesn't stick to moving bridge [RESOLVED 0.10.22]
The game data is being read correctly here and does define that treasure marker to move. Just need to parent treasure objects to their source markers so they move along with marker. I've submitted a fix now.
https://github.com/Interkarma/daggerfal ... 1430cfe0b2
https://github.com/Interkarma/daggerfal ... 1430cfe0b2
- Ralzar
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Re: 0.10.17 - Treasure doesn't stick to moving bridge [RESOLVED 0.10.22]
So now the bridge part is lit by the hanging lantern AND the loot pile sticks to the bridge?
Nice!
Nice!
- Magicono43
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Re: 0.10.17 - Treasure doesn't stick to moving bridge [RESOLVED 0.10.22]
Huh, I thought this was normal behavior honestly. I guess that floating quest NPC was a bit strange to be honest.
- mikeprichard
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Re: 0.10.17 - Treasure doesn't stick to moving bridge [RESOLVED 0.10.22]
Confirmed as still a bug in 10.22: on both an existing pre-10.22 save and a new 10.22 save, loot piles dropped on the moving throne in Privateer's Hold don't "stick" to/move with the throne platform after the lever is activated.
- BadLuckBurt
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Re: 0.10.17 - Treasure doesn't stick to moving bridge [RESOLVED 0.10.22]
Thats not the same thing. Loot piles defined by the dungeon data can have actions defined to make them move like with the bridge. When the player creates a lootpile, thats separate from the dungeon datamikeprichard wrote: ↑Wed Apr 15, 2020 8:05 am Confirmed as still a bug in 10.22: on both an existing pre-10.22 save and a new 10.22 save, loot piles dropped on the moving throne in Privateer's Hold don't "stick" to/move with the throne platform after the lever is activated.
DFU on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
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DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt
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