[0.10.19] Can't leave dungeon through exit due to overlapping exit triggers [RESOLVED 0.10.22]

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haloterm
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[0.10.19] Can't leave dungeon through exit due to overlapping exit triggers [RESOLVED 0.10.22]

Post by haloterm »

Today I encountered an issue that I initially related to the problems that existed prior to 0.10.18 in combination with the DREAM mod, but I deactivated DREAM and it persists:

I am in "The Hold of Buckingston" in Daggerfall and can't leave it. (I went to that hold during development of my Black Horse Courier questline).

When I activate the exit, nothing happens. I can teleport outside with the console, though.

In other dungeons I had not this problem so far.

Attached is a save game (note that I use "experimental smaller dungeons").
SAVE7.zip
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Last edited by haloterm on Sat Feb 08, 2020 7:17 pm, edited 1 time in total.

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Jay_H
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Re: Can't leave dungeon through exit

Post by Jay_H »

Are you using Experimental Smaller Dungeons? I fell through the void and died when I loaded your game.

In any case, I managed to exit normally from the dungeon, no mods installed.

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haloterm
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Re: Can't leave dungeon through exit

Post by haloterm »

Oh, yes, I do. I should have added that.

I will try again with deactivating ALL mods, thanks for the quick answer.

Edit: Even with no mods at all, I still can't get out :(

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pango
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Re: Can't leave dungeon through exit

Post by pango »

Edit: found DungeonExit, It's seems its Z dimension is just too small?
dungeonexit.jpg
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pango
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Re: Can't leave dungeon through exit

Post by pango »

Okay, scratch that, no need to change size, it's uncommenting debugging code in Start() [actually instanciating door triggers] that made it possible to exit the dungeon...
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Interkarma
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Re: Can't leave dungeon through exit

Post by Interkarma »

pango wrote: Sat Feb 08, 2020 8:57 pm Edit: found DungeonExit, It's seems its Z dimension is just too small?
The BoxCollider is only there to make exit physical so player can click it and prevent player&enemies ghosting through it. The StaticDoor trigger collider that handles transitions is much larger and is what's actually used to sample if player clicked on exit door or not.

Interestingly, I note there's two overlapping door triggers added to this exit. Probably one of them is inactive and blocking the correct one. You can exit if you manage to stand in just the right spot. Not sure of cause at this time. I'll dig into it a bit more when I have time.
double-exit-triggers.jpg
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Edit: Had to quickly look into this because it was bothering me. The problem is there are two overlapping dungeon exits (modelid 70300) in the one spot. The overlapping door handler is disabling the duplicate door, but the StaticDoor trigger collider is still added. Will fix this soon.

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haloterm
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Re: [0.10.19] Can't leave dungeon through exit due to overlapping exit triggers

Post by haloterm »

Thank you for testing and fixing :)

DTPandemonium
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Re: [0.10.19] Can't leave dungeon through exit due to overlapping exit triggers

Post by DTPandemonium »

I got the same issue and I dont even have dream or smaller dungeons ini setting. I tried a bunch of things like levitating behind the door or above and below out of bounds, tele2exit interact but none worked. Got out with trans_out command thankfully.

SirOwl
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Re: [0.10.19] Can't leave dungeon through exit due to overlapping exit triggers

Post by SirOwl »

Hey, just made an account to bug report this bug just only to see someone beat me to it =).

Well the reason this bug occurs is that - in that place where the exit has spawned is normally a door that says "this house has nothing of value" (the only one that you will encounter in dungeons what i have seen.)

Some rooms you just remember because they have som characteristic layout, this "indoor farm area room" always has that door. this is a standard dungeon layout room - i am running no mods.

sry for english.

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pango
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Re: [0.10.19] Can't leave dungeon through exit due to overlapping exit triggers

Post by pango »

(Problem still exists in 0.10.21)
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