[MOD] Filling Food
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Re: [MOD] Filling Food
Latest version of this mod doesn't work with 0.10.19 either.
- Hazelnut
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Re: [MOD] Filling Food
I was referring to the food stamina increase that this mod provides, but I will consider the robbery stuff.Ralzar wrote: ↑Sun Feb 09, 2020 4:03 pm At this point it might be an idea to start looking at which features from Ironman System might be remade in RP&R. A lot of them were honestly just stuff that made the game more realist and, usually, harder. Stuff like the robbery system and gauntlest/boots defining your weapon material for hand-to-hand.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods
- Ralzar
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Re: [MOD] Filling Food
Hm, weird. That mod is so small there's almost nothing to break.
I'll take a look.
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Re: [MOD] Filling Food
The problem with robbery stuff from Ironman is that it was not thought out well. AFAIR he kept stealing-from-shelves mode during the night, and also added a chance for guards to spawn. Hence stealing during the day is easier than at night, which is obviously wrong. This idea needs some careful fine-tuning.
I'd also suggest to consider addition of bounty hunters if you don’t pay off the debt on time (Daggerfall devs apparently planned to implement this) and/or tighter borrowing limit in banks. Or you must have a collateral for big loans.
- Ralzar
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Re: [MOD] Filling Food
Just tested it. Worked fine here?
I'm making an update anyway, because I found some better ways to code it but when I test it in 0.10.19 I get the text and fatigue regenerates.
- Baler
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Re: [MOD] Filling Food
Out of inexperienced curiosity. how difficult would it be to create foods that add temporary magical effects?
Hidden Gem Mods - Enhanced Sky - Forgotten Quest Pack
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Re: [MOD] Filling Food
Began to work as soon as I put its load priority over C&C. Now its load priority is 1, and C&C is 2, and it works as expected. Apparently your novelty with clothes degradation affected it somehow, because I updated DFU along with your weather mod. I wonder how it could interfere completely unexpectedJust tested it. Worked fine here?
- Ralzar
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Re: [MOD] Filling Food
Whaaa? No idea either. I’ll have to do some testing.L57 wrote: ↑Mon Feb 10, 2020 9:25 amBegan to work as soon as I put its load priority over C&C. Now its load priority is 1, and C&C is 2, and it works as expected. Apparently your novelty with clothes degradation affected it somehow, because I updated DFU along with your weather mod. I wonder how it could interfere completely unexpectedJust tested it. Worked fine here?
- Ralzar
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Re: [MOD] Filling Food
Currently working on adding food items. For the first release, there will most likely just be a "provisions" item that has half the effect of eating at an inn.
But once I figure out how to do item decay on food items, I will probably add more food items with different strength, but which decays over time, losing their effect until they are inedible.
But once I figure out how to do item decay on food items, I will probably add more food items with different strength, but which decays over time, losing their effect until they are inedible.
- Baler
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Re: [MOD] Filling Food
Whoa is this huge! Would this fall under adding custom items ?, with current in game art.Ralzar wrote: ↑Tue Mar 24, 2020 12:54 pm Currently working on adding food items. For the first release, there will most likely just be a "provisions" item that has half the effect of eating at an inn.
But once I figure out how to do item decay on food items, I will probably add more food items with different strength, but which decays over time, losing their effect until they are inedible.
provisions.png
This could be hugely informative for people seeking to do similar things.
Keep up the great work, love your mods!
Hidden Gem Mods - Enhanced Sky - Forgotten Quest Pack