I'm aiming to fix that: viewtopic.php?f=12&t=3312FoldedDice wrote: ↑Mon Feb 10, 2020 12:07 am My Argonian also didn't generate with a weapon that he could use with proficiency, so I had to bypass nearly all of the fights and only managed to grab a few loot piles, which did not happen to provide what I needed. It was a truly catastrophic convergence of just about everything that could have gone wrong, so take that with an appropriately large grain of salt.
I actually have a working mod for giving you starting equipment based on primary and major skills. But Hazelnut asked me to hold off finishing it until he could expose the actual starting gear and startingspells code for modding, so I can just wipe starting gear (except bonus stuff from questions, like Ebony Dagger) and spells, then assign new items/spells based on my own criteria.
Glad to hear it! Honestly, I am not sure I even agree with having as many mod settings as I do. I just implemeted a bunch when I figured out how to code it.FoldedDice wrote: ↑Mon Feb 10, 2020 12:07 am Aside from that one experience I'm quite pleased with the way the difficulty is currently tuned, so I don't think I will be enabling any easier settings unless I decide to attempt a playthrough that would be completely non-viable at the harder settings. For the most part I'd say it's fine how it is, but of course more options are always welcome.