This mod replaces the old inventory menu with a streamlined version that uses context-sensitive actions. Please enjoy! Your criticisms and suggestions are welcomed.
Current features:
More filtering options for items
Categorical->alphabetical item sorting
Simplified, context-sensitive item interactions
Weapon statistics display
Instructions (please read before using!):
Left Click - Remove
Right Click - Equip or use (also changes clothing variant when equipped on paper doll)
Left Ctrl + Click - Item Info
Note: It is highly recommended that you leave DFU's item info panel enabled. This mod is far less convenient without it.
haloterm wrote: ↑Wed Feb 12, 2020 6:15 pm
An inventory working for me would have a context-dependent "use" function:
- I click on equipment: I equip it.
- I click on a book or scroll: I read it.
- I click on a potion: I drink it.
I would use "shift" only as modifier for removing the clicked item, to prevent accidental removal.
I like this idea. However, it could be a problem if the user clicks on an item in a container and equips/consumes it by default so I suppose I could make that configurable. Having only one modifier key would be much better either way.
For info, I'd use a tool tip.
I also thought about this but some items (e.g. artifacts) have lengthy descriptions so the tool tip might take up a lot of the screen. Definitely something to consider for future versions though.
Thanks to some changes made to the inventory window class in DFU, I've been able to update this mod so that it uses left and right clicks on items. I also added a weapon statistics panel where the mode buttons used to be so you can objectively measure your character's effectiveness with one weapon versus another.
Last edited by numidium3rd on Sat Mar 21, 2020 5:23 pm, edited 1 time in total.
For me it would make more sense if left click moved things left and right click moved things right.
I'd have middle click use items. And I would put "Middle-click to use" at the bottom of the item's tooltip so people know an item is usable and how to use it.