Mods for rebalancing the weapon types?
- Hazelnut
- Posts: 3016
- Joined: Sat Aug 26, 2017 2:46 pm
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Re: Mods for rebalancing the weapon types?
Just so you know, weapons take different times to equip - so that's already implemented, has been forever. It is independent of char speed stat though.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods
- Ralzar
- Posts: 2211
- Joined: Mon Oct 07, 2019 4:11 pm
- Location: Norway
Re: Mods for rebalancing the weapon types?
Huh, did not know that. I guess it's because mentally I'm either:
Not in combat: don't care about equip speed.
or
In combat: it's taking FOREVER!!!
- Dubiousintent
- Posts: 87
- Joined: Wed Dec 11, 2019 12:41 am
Re: Mods for rebalancing the weapon types?
What?! Independent of character speed? So my "lightning quick reflexive draw" is just as slow as "might as well be stone" with the same weapon? No wonder switching from bow to sword takes forever.
"Modder! Over here, stat. Code blue!"
- Hazelnut
- Posts: 3016
- Joined: Sat Aug 26, 2017 2:46 pm
- Contact:
Re: Mods for rebalancing the weapon types?
hey, just because you have lightning fast reflexes and move like a panther doesn't mean you can find stuff in your bag any quicker, ok?
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods
- Ralzar
- Posts: 2211
- Joined: Mon Oct 07, 2019 4:11 pm
- Location: Norway
Re: Mods for rebalancing the weapon types?
*Sticks head in bag*
I know I put that claymore somewhere in here...
I know I put that claymore somewhere in here...