Non-Obivious things in DFU (beginner's guide)

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Ralzar
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Re: Non-Obivious things in DFU (beginner's guide)

Post by Ralzar » Sun Mar 01, 2020 6:32 am

ZerioctheTank wrote:
Sat Feb 29, 2020 4:41 am
I didn't know about the option to adjust ambient light both outside, and in dungeons. I'll be tweaking that a bit so I have an excuse to use a light source.
I allways reccommend people to set dungeon and night light to 0.2 and install the Improved Interior Light mod
Makes the game much more atmospheric and forces you to use a light.
My released mods

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L57
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Re: Non-Obivious things in DFU (beginner's guide)

Post by L57 » Sun Mar 01, 2020 8:34 am

Ralzar wrote:
Sun Mar 01, 2020 6:32 am
I allways reccommend people to set dungeon and night light to 0.2 and install the Improved Interior Light mod
Makes the game much more atmospheric and forces you to use a light.
I thought it's intended to be used with D.R.E.A.M. in conjunction. And it has not been updated for a long time... Is it still worth it?

BadLuckBurt
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Re: Non-Obivious things in DFU (beginner's guide)

Post by BadLuckBurt » Sun Mar 01, 2020 8:44 am

L57 wrote:
Sun Mar 01, 2020 8:34 am
I thought it's intended to be used with D.R.E.A.M. in conjunction. And it has not been updated for a long time... Is it still worth it?
Recommended, not intended. I've never used DREAM but I use this mod. As far as updates, the only bug I know of is this one with light emitting enemies: viewtopic.php?f=27&t=2479&start=40#p36104

Wether it's still worth it is personal preference I guess.
Daggerfall Unity on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
Daggerfall Unity on Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt

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Ralzar
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Re: Non-Obivious things in DFU (beginner's guide)

Post by Ralzar » Sun Mar 01, 2020 9:50 am

BadLuckBurt wrote:
Sun Mar 01, 2020 8:44 am
L57 wrote:
Sun Mar 01, 2020 8:34 am
I thought it's intended to be used with D.R.E.A.M. in conjunction. And it has not been updated for a long time... Is it still worth it?
Recommended, not intended. I've never used DREAM but I use this mod. As far as updates, the only bug I know of is this one with light emitting enemies: viewtopic.php?f=27&t=2479&start=40#p36104

Wether it's still worth it is personal preference I guess.
Same here. It works just fine without DREAM.
My released mods

"I feel like Ralzar specifically wrote those mods for me and then said "Use them". Just so he could watch me die more."
-FuzzyBeanPlays

ZerioctheTank
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Re: Non-Obivious things in DFU (beginner's guide)

Post by ZerioctheTank » Sun Mar 01, 2020 1:04 pm

I was under the assumption that there were some issues with it as well, and removed that mod for my current playthrough. The lighting in my game is currently set to 0.3, and the difference is staggering. Really makes werewolves scary when all you see are two glowing red eyes in the darkness.

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Baler
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Re: Non-Obivious things in DFU (beginner's guide)

Post by Baler » Sun Mar 01, 2020 6:14 pm

The Warrior Guild quest "Third Wheel" is an easy way to get access to more dungeons && Enchanted items. :twisted:

edit: I've learned this is not a core game fighter's guild quest and is from a quest pack mod. Thanks badluckburt for investigating that.
Last edited by Baler on Sun Mar 01, 2020 6:39 pm, edited 1 time in total.
DFU Discord Link: http://discord.gg/HXMrKU6

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Hazelnut
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Re: Non-Obivious things in DFU (beginner's guide)

Post by Hazelnut » Sun Mar 01, 2020 6:21 pm

Are you sure that's a DFU quest? I assume you meant Fighters Guild.. but I don't recognise the quest name.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

BadLuckBurt
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Re: Non-Obivious things in DFU (beginner's guide)

Post by BadLuckBurt » Sun Mar 01, 2020 6:33 pm

Hazelnut wrote:
Sun Mar 01, 2020 6:21 pm
Are you sure that's a DFU quest? I assume you meant Fighters Guild.. but I don't recognise the quest name.
I think it's from the Quest Showcase pack: viewtopic.php?t=614&start=290#p16145
Daggerfall Unity on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
Daggerfall Unity on Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt

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Baler
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Re: Non-Obivious things in DFU (beginner's guide)

Post by Baler » Sun Mar 01, 2020 6:38 pm

Hazelnut wrote:
Sun Mar 01, 2020 6:21 pm
Are you sure that's a DFU quest? I assume you meant Fighters Guild.. but I don't recognise the quest name.
nope, I just install all the mods and hit go. :oops:
BadLuckBurt wrote:
Sun Mar 01, 2020 6:33 pm
I think it's from the Quest Showcase pack: viewtopic.php?t=614&start=290#p16145
uh-oh everyone promise not to tell J it's over rewarding for a base level fighters guild quest. :lol:
DFU Discord Link: http://discord.gg/HXMrKU6

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