Paperdoll project - anyone to pick up the torch/contribute?

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BadLuckBurt
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Re: Paperdoll project - anyone to pick up the torch/contribute?

Post by BadLuckBurt »

Happy to help, itd be a shame to let this die with all the work put in already. Glad you made the post to ask for help :)
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King of Worms
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Re: Paperdoll project - anyone to pick up the torch/contribute?

Post by King of Worms »

Thank you, I managed to correct all the AI cloaks interior parts, which were not fitting to the exterior part properly, causing some transparency issues
Than I found out a issue on all rapier weapons, which had this invisible layer around the hand section, which caused discoloration when equipped.

Ive found strange bug which I IMO not caused by anything on my side.

It this specific type of chest armor, which has the 3 transparent pixels (which are left there from 320*200 resolution)
I remember there was similar issue with some menu tabs, which had same missing pixels.
Any idea on how to correct that?

Archive numbers
249_5
250_5
251_5
252_5
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BadLuckBurt
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Re: Paperdoll project - anyone to pick up the torch/contribute?

Post by BadLuckBurt »

King of Worms wrote: Tue Mar 03, 2020 5:20 pm It this specific type of chest armor, which has the 3 transparent pixels (which are left there from 320*200 resolution)
I remember there was similar issue with some menu tabs, which had same missing pixels.
Any idea on how to correct that?

Archive numbers
249_5
250_5
251_5
252_5
I wonder what causes it. I zoomed in on the original 249_5-0 and it looks like this:

Image

The one you're using there looks to be a variant of this one (palette swapped) so maybe something happens during the swapping of colours that ends up creating those pixels?

I'll try to help you find the cause and a solution if I can but keep in mind that I don't know the process you guys used to create these images. If you can send me the 249_5-0 variant you're using there, I may be able to tell more.

If I understood correctly, those 3 pixels are part of the image? And also, does the scaled up version of the original 249_5-0 also display those pixels or is it just the variants?
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King of Worms
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Re: Paperdoll project - anyone to pick up the torch/contribute?

Post by King of Worms »

Thank you!

Im 100% certain the images I use are not causing the issue. I have checked them in various ways, including the invisible parts (thats how I found the issue with rapier) and alpha.

Add palette swap - in paperdoll system mod there are no palette swaps - each material variant has it own specific image. And this issue persists across all the materials. But is present only in this type of chest piece. Other variants of chest piece dont have this problem.

The fact that these bugged pixels are 320 x 200 tells me its something in the core. EDIT: found a report of the same issue with the HUD viewtopic.php?f=28&t=1965&p=22982&hilit ... els#p22982
PS: if u want to spawn this in the game, I think u need to add the material variant text to it, so rename it to "249_5-0_Elven.png" for example (maybe its not necessary tho)
To spawn all armors type in the console: add_all_equip armor
249_5-0.png
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This is how it looks like so you understand better. U can also see the other chest armor variants.
Untitled-2.jpg
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It doesnt matter which material variant I equip, every material has this issue. But only this specific chest piece.
EDIT: ITS THERE EVEN IN VANILLA WITHOUT MY MOD - ITS A CORE ISSUE.
aaa.jpg
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Last edited by King of Worms on Tue Mar 03, 2020 7:21 pm, edited 5 times in total.

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King of Worms
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Re: Paperdoll project - anyone to pick up the torch/contribute?

Post by King of Worms »

I also know this issue is to be found on some character portraits... exact same 320 x 200 missing pixel on specific portraits, and it indeed translates to the game as well. So this is the same issue. Would be cool if we can hunt this bug down and SMASH IT!! :twisted:
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EDIT: Adding the vanilla with the same bug (sry for nudity)
Untitled-4.jpg
Untitled-4.jpg (800.93 KiB) Viewed 1292 times

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BadLuckBurt
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Re: Paperdoll project - anyone to pick up the torch/contribute?

Post by BadLuckBurt »

I think this problem is coming from within DFU, perhaps it has to do with how the paperdoll is being rendered because as you said, they're not there in the image itself:

Image

If it also happens with the portraits, it definitely seems to be Unity related and seeing how even your classic paperdoll shows the issue, I 'd say this needs to be reported as a bug. I'm surprised that hasn't been done sooner by other users, it's kinda hard to miss those pixels. I happen to play characters that only wear leather so I've never seen it myself :D

I'll try to hunt the bug down in the meantime but my knowledge of that part of DFU is next to nothing, I've been focused on WorldData and models, not textures :)

And lastly, don't worry, I'm an adult so pixel penises don't scare me :lol: and I'm totally into pixel boobs :oops:
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BadLuckBurt
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Re: Paperdoll project - anyone to pick up the torch/contribute?

Post by BadLuckBurt »

Well, it doesn't happen in super vanilla DFU apparently:

Image

Could you check and see what happens when you don't load the scaled up interface? I tried several version of the cuirass but none show those weird pixels.
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JorisVanEijden
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Re: Paperdoll project - anyone to pick up the torch/contribute?

Post by JorisVanEijden »

Could it be the combination of that chest armor with that cloak?

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Re: Paperdoll project - anyone to pick up the torch/contribute?

Post by King of Worms »

Hmm so I can confirm if I disable the HUD part of the mod, the pixels disappear. Ive checked and its not caused by wearing the coat.
So it seems its something to do with the background image being replaced maybe? I have no idea :X

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BadLuckBurt
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Re: Paperdoll project - anyone to pick up the torch/contribute?

Post by BadLuckBurt »

That's definitely not something I can figure out but at least there's now a clue where the problem lies.
DFU on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
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