I just ran a few more tests for the flats. Here's a selection of 4x pre-rendered ones from that old official sprite showcase:King of Worms wrote: ↑Sun Mar 15, 2020 9:51 pm Its really good, that model should be used on the animated NPCs, all the daedras, dancers, smith, mages, animals, KoW, commoners... There it would be the most beneficial for overall quality increase. Can I send you the specific files so you can try those?
Again, I had to re-saturate the colours using GIMP's Auto -> Color Enhance (legacy) option.
I also tried upping these to 8x by running the Faithful 2x model (I understand you're operating with 8x upscales as of now), but it takes a rather long time on CPU, during which the PC is practically unusable for any other processes. Here's that result of much waiting anyway (I had to apply Color Enhance twice on this one):
I took some Mages Guild sprites from my earlier tests (sorry, no animations yet) and tried two methods of adding AA:King of Worms wrote: ↑Sun Mar 15, 2020 9:51 pm So this would be great expansion to what is currently available. IT would make a great start. But we need smooth outlines for those.
1. I selected the alpha channel, grew the selection by 1 and used GIMP's anti-aliasing tool on the selection. I think it didn't work.
2. Selected the alpha channel, grew by 1 and applied Gaussian blur at 0.5 pixel radius
Other methods I tried were even less successful. Here's the unaltered upscale of the same w/ background colour if you need it:
(yup, I know the girl's face is creepy)