Surprisingly I've decided to work on a new update to VIO. One I've been wanting to do for awhile but should now have the knowledge to get to work.
-Night Guards
-Proper Villager density according to town type (Less crowds at villages and booming cities)
Besides that, I'm looking into maybe adding a few new race graphics as well.
Villager Immersion Overhaul
- Baler
- Posts: 225
- Joined: Thu May 23, 2019 1:39 am
- Location: Earth
Re: Villager Immersion Overhaul
I really like this mod and perhaps I'm naive but is it possible to upscale the art for the various immersive races?
I think many people use dream,. yada yada it'd blend nicer. (no I don't want kow to absorb your project)
Thanks for all your mods and effort you put into dfu. Also I love your screenshots
I think many people use dream,. yada yada it'd blend nicer. (no I don't want kow to absorb your project)
Thanks for all your mods and effort you put into dfu. Also I love your screenshots
Hidden Gem Mods - Enhanced Sky - Forgotten Quest Pack
- Kamer
- Posts: 583
- Joined: Mon Mar 05, 2018 9:26 pm
Re: Villager Immersion Overhaul
If anyone wants to upscale them they can feel free to do so.Baler wrote: ↑Sun Feb 09, 2020 11:05 pm I really like this mod and perhaps I'm naive but is it possible to upscale the art for the various immersive races?
I think many people use dream,. yada yada it'd blend nicer. (no I don't want kow to absorb your project)
Thanks for all your mods and effort you put into dfu. Also I love your screenshots
- princessbinas
- Posts: 25
- Joined: Sun Aug 18, 2019 4:12 pm
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Re: Villager Immersion Overhaul
When I put this mod at a higher priority than DREAM - Commoners, a handful of paperdolls from this mod and DREAM (the latter in the case of overlaping paperdoll edits) become either stretched horizontally and/or super tall.
When DREAM - Commoners is listed like how it is in the below screenshot, the mods play a little bit nicer. However, some of the sprites do not benefit from DREAM's beautifying. Notably guards, carriages, and horseback riding NPCs.
When DREAM - Commoners is listed like how it is in the below screenshot, the mods play a little bit nicer. However, some of the sprites do not benefit from DREAM's beautifying. Notably guards, carriages, and horseback riding NPCs.
- pango
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Re: Villager Immersion Overhaul
That a FAQ
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
- pango
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Re: Villager Immersion Overhaul
It's even on the first post now:
By the way it would be better if this could be expressed as a constraint in the metadata of the mod, so it's handled automatically. viewtopic.php?f=27&t=3372&p=41078#p41078*If you install VIO V4 alongside KOW-DREAM, make sure you make it higher priority than DREAM - COMMONERS*
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
- Ralzar
- Posts: 2211
- Joined: Mon Oct 07, 2019 4:11 pm
- Location: Norway
Re: Villager Immersion Overhaul
And, as this question allways comes up:
HIGHER PRIORITY means what? Lower in the mod listing? THe mod list loads from top to bottom, so a mod that is lower in the list will take priority over one that is loaded earlier?
HIGHER PRIORITY means what? Lower in the mod listing? THe mod list loads from top to bottom, so a mod that is lower in the list will take priority over one that is loaded earlier?
- pango
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Re: Villager Immersion Overhaul
VIO must be loaded after DREAM - Commoners
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
- Kamer
- Posts: 583
- Joined: Mon Mar 05, 2018 9:26 pm
Re: Villager Immersion Overhaul
Whatever is loaded last is the priority. Whats loaded first is loaded in and the mod lower on the list is loader after, overwriting what was previously loaded.
In other news, I've been trying to work on VIO when I get free time to update it for everyone. I've added small tasks players can complete to increase rep with the people, and get a bit of gold. These tasks are super short, based in the current town you are in and are meant for new characters in mind. I think its a bit ridicules for new characters to be sent to labyrinth dungeons to be able to really start out. This way, it should be a bit easier to afford things when you start, and whats wrong with a bit of helping villagers?
- Kamer
- Posts: 583
- Joined: Mon Mar 05, 2018 9:26 pm
Re: Villager Immersion Overhaul
Guards at night are cool but whats the point without actual protection? I have your answer!
Spoiler!