So, on moving to 10.21, I accidentally deleted my outfitmanager script files. I have an old one, but it is way out of date and would require rebuilding.
Is there anyway I can just decompile the mod file I uploaded?
Anyway to Decompile a Mod?
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Anyway to Decompile a Mod?
My Daggerfall Mod Github: l3lessed DFU Mod Github
My Beth Mods: l3lessed Nexus Page
Daggerfall Unity mods: Combat Overhaul Mod
Enjoy the free work I'm doing? Consider lending your support.
My Beth Mods: l3lessed Nexus Page
Daggerfall Unity mods: Combat Overhaul Mod
Enjoy the free work I'm doing? Consider lending your support.
- Ralzar
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- Location: Norway
Re: Anyway to Decompile a Mod?
Well, you can extract the .cs script as a text file in the mod window of the DFU launcher.
It’s how I take a look at other peoples mods.
It’s how I take a look at other peoples mods.
- BadLuckBurt
- Posts: 948
- Joined: Sun Nov 05, 2017 8:30 pm
Re: Anyway to Decompile a Mod?
I will make sure to leave some sexy comments in my first mod
DFU on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt
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DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt
.
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- Joined: Mon Aug 12, 2019 4:32 pm
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Re: Anyway to Decompile a Mod?
Thanks Razor, let me look at that. That be great if I could do that, and then just copy and paste. Hopefully it isn't missing any critical code.
That worked. Your awesome, you sneaky, sneaky code spy.
That worked. Your awesome, you sneaky, sneaky code spy.
My Daggerfall Mod Github: l3lessed DFU Mod Github
My Beth Mods: l3lessed Nexus Page
Daggerfall Unity mods: Combat Overhaul Mod
Enjoy the free work I'm doing? Consider lending your support.
My Beth Mods: l3lessed Nexus Page
Daggerfall Unity mods: Combat Overhaul Mod
Enjoy the free work I'm doing? Consider lending your support.
- Hazelnut
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Re: Anyway to Decompile a Mod?
Yeah this is such a useful option.. it's how I've been able to update some mods that were not being actively maintained so they worked after a making a change to DFU that broke them.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods
- Ralzar
- Posts: 2211
- Joined: Mon Oct 07, 2019 4:11 pm
- Location: Norway
Re: Anyway to Decompile a Mod?
Yeah, and I’ve been able to check exactly what version of my code was in my published mods when I started doubting myself
- Hazelnut
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Re: Anyway to Decompile a Mod?
Learn to use git properly and tag your releases!
(to be fair, I've forgotten to tag releases of my mods a few times...)
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods