it should be easiest to load the "DaggerfallUnityStartup" scene from Project window under Assets\Scenes, start the game and import a savegame from vanilla daggerfall from a town with a tavern.
Of course you need to do the steps explained by TheLacus in his guide about texture replacement to get your textures into the game.
But there should not be a need to manually load interiors since the main unity scene should allow you to "play" the game and go to a place where you see your textures in place
Just some new 2D/3D ideas and proposals
- VMblast
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Re: Just some new 2D/3D ideas and proposals
Ok I can do that with save game.Nystul wrote:it should be easiest to load the "DaggerfallUnityStartup" scene from Project window under Assets\Scenes, start the game and import a savegame from vanilla daggerfall from a town with a tavern.
Of course you need to do the steps explained by TheLacus in his guide about texture replacement to get your textures into the game.
But there should not be a need to manually load interiors since the main unity scene should allow you to "play" the game and go to a place where you see your textures in place
But this texture replacement that TheLacus wrote is something about code and I really dont understand any of it. I could try manualy to replace textures inside material in unity project, but I would need at least to load some tavern interior. For example I can load default "Privateers Dungeon" and replace textures there, but I cant load it. I used Daggerfall tools to find proper names of the taverns, to load them as dungeons (there is no input for building interiors), but nothing happened.
- Interkarma
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Re: Just some new 2D/3D ideas and proposals
Someone is bound to help with the process, but there isn't really any code involved. From a high-level point of view, you only need to add your replacement textures to StreamingAssets/Textures with correct filename, and optionally use a small XML file to set additional material properties.
TheLacus can confirm, but I believe you don't even need the Unity Editor to test simple texture swaps. I believe this can be done from latest build runtime.
A Daggerfall Unity save game game inside or just outside the tavern should be enough to test. Once you get the process working and feel comfortable, you'll be able to change textures more easily the next time.
TheLacus can confirm, but I believe you don't even need the Unity Editor to test simple texture swaps. I believe this can be done from latest build runtime.
A Daggerfall Unity save game game inside or just outside the tavern should be enough to test. Once you get the process working and feel comfortable, you'll be able to change textures more easily the next time.
- VMblast
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Re: Just some new 2D/3D ideas and proposals
Ok I think Ive managed to pull some stunt.
- VMblast
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- VMblast
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- Nystul
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Re: Just some new 2D/3D ideas and proposals
wow these textures look great!
- Interkarma
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Re: Just some new 2D/3D ideas and proposals
We'll done, textures indeed look great!
- Jay_H
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Re: Just some new 2D/3D ideas and proposals
Fantastic stuff!
- NikitaTheTanner
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Re: Just some new 2D/3D ideas and proposals
Really awesome! Can't wait to see more of what you can do