0.10.15 - City Guards are not restored by save/reloading

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pango
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Re: 0.10.15 - City Guards are not restored by save/reloading

Post by pango »

(guards not restored in 0.10.19)
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mikeprichard
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Re: 0.10.15 - City Guards are not restored by save/reloading

Post by mikeprichard »

Can't reproduce issue with either guards or ghosts using the attached new 10.22 saves - fixed?
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Interkarma
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Re: 0.10.15 - City Guards are not restored by save/reloading

Post by Interkarma »

I also test restoring them OK from save. Not sure what might have changed since 0.10.19 though, so possibly something else going on.

Pango, are you still experiencing this in 0.10.22?

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pango
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Re: City Guards are not restored by save/reloading

Post by pango »

So far my attempts to reproduce the original issue have been in vain. However,
Interkarma wrote: Wed Dec 18, 2019 11:25 pm This is a fairly simple scene parenting issue (i.e. the mobs aren't parented correctly for serialization). I didn't realise this was the case with guards.
That part doesn't seem completely fixed (or maybe introduced another bug, since no saving/reloading is involved this time); If I summon guards into a shop by a failed shoplifting, I can despawn them by leaving then re-entering the building:
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Interkarma
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Re: 0.10.15 - City Guards are not restored by save/reloading

Post by Interkarma »

Hmm that is unrelated to save/load. That's more of a persistence feature that's never been implemented. I'm not sure of the value other than resolving some incongruity.

Do you still experience the problem in this bug report though?

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pango
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Re: 0.10.15 - City Guards are not restored by save/reloading

Post by pango »

Nope, tried to summon them in different ways, but so far it seems fixed.
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