Seems that way. I even tried with official 0.10.22 binary in case it was something to do with my dev build (I had DungeonExit unitypackage imported, so it could have changed the results?) but dungeon exits are still working fine in "real" dungeons for me.King of Worms wrote: ↑Sun Apr 12, 2020 9:18 am Hmm, so you have the day/night versions working in Linux with the latest version? Because for me, on windows, it reverted to vanilla
But Ive found out why I guess - its because I have not included the 095 base material. I thought the 095_day and 095_night materials which Lacus gave me, are enough. So I made a 400kb dfmod with just the 095 base material, load it be4 rest of DREAM packages and now it seems to work...
Interesting! I suspect that the shortest path to get convincing results would be some 3d modeling, maybe 3d artists here could give it a try?King of Worms wrote: ↑Sun Apr 12, 2020 9:18 am The chain material is a story on its own...
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The only way to make chain armor look actually good, it to completely remake it by hand. I might do it at some point, but it was beyond the alpha version of the Paperdoll. I had to draw a line somewhere, and release it. You can spend your lifetime on the paperdoll project..
Either way it'll require a lot of craftmanship...