[0.10.22] Stuck trying to climb up over a specific ledge [RESOLVED 0.10.25]

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pango
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[0.10.22] Stuck trying to climb up over a specific ledge [RESOLVED 0.10.25]

Post by pango »

While doing climbing tests, I noticed that I could get stuck trying to climb over a specific ledge.
This is not a regression, it has been around since at least 0.10.10 (didn't check with older versions).
Capture du 2020-04-26 09-31-52.jpg
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When a measure becomes a target, it ceases to be a good measure.
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pango
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Re: [0.10.22] Stuck trying to climb up over a specific ledge

Post by pango »

It seems there's a faint gap in the model, I suspect that could be the cause
Capture du 2020-04-26 09-36-28.jpg
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When a measure becomes a target, it ceases to be a good measure.
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Interkarma
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Re: [0.10.22] Stuck trying to climb up over a specific ledge

Post by Interkarma »

Thank you. Will look for a workaround when I can.

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Re: [0.10.22] Stuck trying to climb up over a specific ledge

Post by pango »

Actually I think that what we see on the screenshot above is not a gap, but a shadow.
The issue is that the top surface is protruding slightly
When a measure becomes a target, it ceases to be a good measure.
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Interkarma
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Re: [0.10.22] Stuck trying to climb up over a specific ledge

Post by Interkarma »

Yes, that's correct. I have looked at this one - the problem is basically the same as the case our unstick handler resolves except encountered vertically instead of horizontally. The player controller sticks to the protruding single sided geometry due to its implementation of physics.

I'm considering general solutions to this beyond just making another unstick handler for climbing as well. I've put it on the back burner for a while as much more to do.

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Re: [0.10.22] Stuck trying to climb up over a specific ledge

Post by pango »

This is fixed in 0.10.25 (by switching to Unity 2019.4)
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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