Daggerfall Unity 0.10.23

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Interkarma
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Joined: Sun Mar 22, 2015 1:51 am

Daggerfall Unity 0.10.23

Post by Interkarma »

Builds have been updated to 0.10.23 now. Load of great stuff in this release! Click through to article below for all the details.

https://www.dfworkshop.net/daggerfall-unity-0-10-23/

Falci
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Joined: Sun May 03, 2020 3:44 pm

Re: Daggerfall Unity 0.10.23

Post by Falci »

Yeah! Great work, guys. Will grab it tomorrow and put it to good use. :)

Just a question: is the Oghma Infinium fix* in? I couldn't see it in the front page,

*That bug where it would make the player level up when used and miss the usual level up attribute points.

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Interkarma
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Re: Daggerfall Unity 0.10.23

Post by Interkarma »

Thank you. :) That bug hasn't been addressed by anyone yet.

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pango
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Re: Daggerfall Unity 0.10.23

Post by pango »

Plenty of good stuff! :D
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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BadLuckBurt
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Re: Daggerfall Unity 0.10.23

Post by BadLuckBurt »

This is awesome. Thank you all!

I just realised I need to update my demo mod code :/ but first a doggo needs to be walked. Will fix it in an hour or so.

Updated the master branch for the demo mod and added new .dfmod downloads in the Release section :)
Last edited by BadLuckBurt on Sat May 09, 2020 8:56 am, edited 1 time in total.
Daggerfall Unity on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
Daggerfall Unity on Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt

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Interkarma
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Re: Daggerfall Unity 0.10.23

Post by Interkarma »

Take your time Burt. :)

P.S. I do my best to give everyone credit and capture their efforts accurately, but I don't feel like I always succeed. If there's something you need added or corrected, just let me know.

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BadLuckBurt
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Re: Daggerfall Unity 0.10.23

Post by BadLuckBurt »

Interkarma wrote: Sat May 09, 2020 6:12 am Take your time Burt. :)

P.S. I do my best to give everyone credit and capture their efforts accurately, but I don't feel like I always succeed. If there's something you need added or corrected, just let me know.
Done :) All good on my end, seeing the Advanced button in action makes me kinda giddy :lol: I never do graphics but couldn't resist in this case. Looking forward to Ralzar's new Climate & Calories too with the deployable tent.
Daggerfall Unity on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
Daggerfall Unity on Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt

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Ralzar
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Re: Daggerfall Unity 0.10.23

Post by Ralzar »

BadLuckBurt wrote: Sat May 09, 2020 8:58 am Looking forward to Ralzar's new Climate & Calories too with the deployable tent.
*codes furiously*

And I gotta say, wow, this is a whopper of an update. Once we get the mods out for this it's going to really offer a "modern" Daggerfall experience.

I actually made a control scheme for my XBox controller using "Keysticks" which worked pretty well but still couldn't compare to the control I had with m+k. But then I've always hated FPS controls with a controller :D
Looking forward to testing out how the controller works with this update.
My released mods

"I feel like Ralzar specifically wrote those mods for me and then said "Use them". Just so he could watch me die more."
-FuzzyBeanPlays

Falci
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Joined: Sun May 03, 2020 3:44 pm

Re: Daggerfall Unity 0.10.23

Post by Falci »

Interkarma wrote: Sat May 09, 2020 3:45 am Thank you. :) That bug hasn't been addressed by anyone yet.
Oh, I assumed wrongly then. No big deal. Keep up the awesome work. :)

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Magicono43
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Re: Daggerfall Unity 0.10.23

Post by Magicono43 »

Thanks for fixing that UI bug Pango, so far the noise layering/repeating is gone for me. Hopefully there is no memory issues from delaying the assets from being unloaded for a few minutes or something, lol. Thanks to everyone else as well obviously! I see a lot of interesting potential with the Custom Activators.

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