Just some new 2D/3D ideas and proposals

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Interkarma
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Re: Just some new 2D/3D ideas and proposals

Post by Interkarma » Sat Apr 08, 2017 11:15 pm

VMblast wrote:Also to ad one new point light in front of the fireplace model. As you can see in my tests I made those small changes and it looks a bit more interesting....well at least when differed is turned on in the camera. :P
I'd like to see a point light in front of fireplaces also, especially an animated light. I'm sure we've discussed this at some point in the past. Definitely a solid idea. I'll see what I can do in my downtime. :)

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VMblast
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Re: Just some new 2D/3D ideas and proposals

Post by VMblast » Sun Apr 09, 2017 8:25 am

Interkarma wrote:
VMblast wrote:Also to ad one new point light in front of the fireplace model. As you can see in my tests I made those small changes and it looks a bit more interesting....well at least when differed is turned on in the camera. :P
I'd like to see a point light in front of fireplaces also, especially an animated light. I'm sure we've discussed this at some point in the past. Definitely a solid idea. I'll see what I can do in my downtime. :)
Sounds great. ;)
Ive only changed point light into spot light for the fireplaces. Maybe this will give little bit better performance. In case of spot light put it in the right angle from the fireplaces, so the center is a little bit off the ground (just in the center of the flames) and just a bit in front of the face of the mesh (so it doesn't get in).

Light stats:
Spotlights (fireplaces); color -FFDC2AFF; intensity - 3.0-4.0 (and it would be great if you can pull that thing with shimmering light). ;)
Pointlights (standard oil lamps, burners, torches, everything about flame/fire etc.); color -FBDD55FF; intensity -1.5
Ofc this is all optional and if you like and want to create look like from these screenshots below. :P



Anw, some screens with all changed textures and lights, including fireplaces. ;)
Tavern_Int_38.jpg
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Tavern_Int_39.jpg
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Tavern_Int_40.jpg
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Last edited by VMblast on Sun Apr 09, 2017 8:27 am, edited 1 time in total.

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VMblast
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Re: Just some new 2D/3D ideas and proposals

Post by VMblast » Sun Apr 09, 2017 8:26 am

Tavern_Int_41.jpg
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Tavern_Int_42.jpg
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Tavern_Int_43.jpg
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VMblast
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Re: Just some new 2D/3D ideas and proposals

Post by VMblast » Sun Apr 09, 2017 8:27 am

Tavern_Int_44.jpg
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Tavern_Int_45.jpg
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VMblast
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Re: Just some new 2D/3D ideas and proposals

Post by VMblast » Sun Apr 09, 2017 8:34 am

NikitaTheTanner wrote:Door looks cool! I can't believe the amount of detail you put into these hand-drawn textures, must be a ton of work :)

If you can't upload screenshots, try using http://imgur.com/. Very easy to upload files there and once they are uploaded, click "Get Share Links" in the dropdown menu and copy "BBCode (Forums)"
Thnx for the advice, Ill try that next time ;)

For the textures, its not that hard ones you've built(painted) library of textures (stone, wood, plaster etc.). Rest is just adding details onto that. ;)

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Arl
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Re: Just some new 2D/3D ideas and proposals

Post by Arl » Sun Apr 09, 2017 9:23 am

Wow, that door texture is amazing, you just nailed it flawlessly.
My Deviantart page, I have some Daggerfall stuff in there.

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VMblast
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Re: Just some new 2D/3D ideas and proposals

Post by VMblast » Sun Apr 09, 2017 1:41 pm

Anyone for a beer? :D


New tavern sign.
Tavern_Int_47.jpg
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Tavern_Int_48.jpg
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Nystul
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Re: Just some new 2D/3D ideas and proposals

Post by Nystul » Sun Apr 09, 2017 1:45 pm

count me in for that beer ;)
great work!

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NikitaTheTanner
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Re: Just some new 2D/3D ideas and proposals

Post by NikitaTheTanner » Sun Apr 09, 2017 1:56 pm

Not a huge beer person myself, but I think that I will hardly pass this one :D

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VMblast
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Re: Just some new 2D/3D ideas and proposals

Post by VMblast » Sun Apr 09, 2017 4:43 pm

^Cheers...*hick* :D

Anw, finished sign. Ill post it here.
https://drive.google.com/open?id=0B1vHJ ... VFwbzdDalk

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