[MOD] Climates & Calories

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yabay
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Post by yabay »

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Last edited by yabay on Mon Jun 21, 2021 7:16 am, edited 1 time in total.

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Aleryn
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Re: [MOD] Climates & Calories

Post by Aleryn »

OH MY GAWD.

*literally vibrates with excitement*

ZerioctheTank
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Joined: Mon Sep 16, 2019 2:06 am

Re: [MOD] Climates & Calories

Post by ZerioctheTank »

Will this require a new game? Or can this be installed mid game if you already had your mods installed?

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Aleryn
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Re: [MOD] Climates & Calories

Post by Aleryn »

Just a user here, but its working great already for me with a level 15...

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Ralzar
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Re: [MOD] Climates & Calories

Post by Ralzar »

ZerioctheTank wrote: Mon May 11, 2020 3:31 am Will this require a new game? Or can this be installed mid game if you already had your mods installed?
Only problem with using an exisitng game is if you haven't eaten at a tavern in a long time. Then you'll start with starvation debuffs and your status will say "You have not eaten in over a week..."

yabay
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Re: [MOD] Climates & Calories

Post by yabay »

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Last edited by yabay on Mon Jun 21, 2021 7:17 am, edited 1 time in total.

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Ralzar
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Re: [MOD] Climates & Calories

Post by Ralzar »

yabay wrote: Mon May 11, 2020 9:42 am How does the ration bag work? I click the Use button when it is highlighted in the inventory, but nothing happens.
The ration bag is a deteriorating shield against starvation. Every time one day without eating has passed, you eat some rations instead of getting debuffed and the starvation timer resets.

Basically, it's better than nothing but it's not "invigorating" like the fresh food is.

yabay
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Post by yabay »

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Last edited by yabay on Mon Jun 21, 2021 7:15 am, edited 1 time in total.

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Hazelnut
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Re: [MOD] Climates & Calories

Post by Hazelnut »

Jeez 5 GOLD for a load of bread? That's some inflation effects that. :)

I'd drop the price of food a bit. It's the planning and logistics that's the focus, not the financial impact right Ralzar?
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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Ralzar
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Re: [MOD] Climates & Calories

Post by Ralzar »

Hazelnut wrote: Mon May 11, 2020 12:51 pm Jeez 5 GOLD for a load of bread? That's some inflation effects that. :)

I'd drop the price of food a bit. It's the planning and logistics that's the focus, not the financial impact right Ralzar?
True, but I'd say the real problem is the screwy economy in Daggerfall :D
But yeah, I might just adjust it to match taverns more. It's not like you'll ever not afford it anyway.

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