[MOD] Climates & Calories
- Ralzar
- Posts: 2211
- Joined: Mon Oct 07, 2019 4:11 pm
- Location: Norway
Re: [MOD] Climates & Calories
Yeah, the food items have different calorie values. Meat is most filling while oranges and apples are least filling.
The difference is in how long they last.
The difference is in how long they last.
-
- Posts: 149
- Joined: Wed Aug 14, 2019 11:32 am
- Location: Russia
Re: [MOD] Climates & Calories
.
Last edited by yabay on Mon Jun 21, 2021 7:15 am, edited 1 time in total.
- Ralzar
- Posts: 2211
- Joined: Mon Oct 07, 2019 4:11 pm
- Location: Norway
Re: [MOD] Climates & Calories
Not much. They just have less calories. So the more you let them rot, the less benefit there is in eating it.
-
- Posts: 149
- Joined: Wed Aug 14, 2019 11:32 am
- Location: Russia
Re: [MOD] Climates & Calories
.
Last edited by yabay on Mon Jun 21, 2021 7:15 am, edited 1 time in total.
- Ralzar
- Posts: 2211
- Joined: Mon Oct 07, 2019 4:11 pm
- Location: Norway
Re: [MOD] Climates & Calories
Hm... I think I know what's happening. I'll take a look.yabay wrote: ↑Mon May 11, 2020 4:22 pm I noticed a small bug. If you eat in a tavern, then quicksave, then exit the game, then re-enter the game and load the last save, then leave the tavern and go somewhere, then the endurance decreases faster than if without restarting the game, it seems that the endurance buff is not saved (sorry for the clumsy English).
I've found several minor bugs already so I'll probably release a 1.3.1 in the coming days.
-
- Posts: 149
- Joined: Wed Aug 14, 2019 11:32 am
- Location: Russia
Re: [MOD] Climates & Calories
.
Last edited by yabay on Mon Jun 21, 2021 7:14 am, edited 1 time in total.
- Ralzar
- Posts: 2211
- Joined: Mon Oct 07, 2019 4:11 pm
- Location: Norway
Re: [MOD] Climates & Calories
The condition has no effect. I'm making a bugfix release atm, so I'll take a quick look at how the clothing damage was coded and consider if it might need an adjustment.
- Ralzar
- Posts: 2211
- Joined: Mon Oct 07, 2019 4:11 pm
- Location: Norway
Re: [MOD] Climates & Calories
Ok, cloth damage currently works like this:
If it is over or under comfortable temperatures, the mod has 2% chance every 5 seconds to cause 1 point of damage to a random item of clothing.
1 point of damage can be a lot or very little depending on the clothing items HP.
Most clothing items have between 100 and 150 HP.
Wearing a cloak will cause the cloak to usually take the damage, making the rest of your clothes last longer.
If it is over or under comfortable temperatures, the mod has 2% chance every 5 seconds to cause 1 point of damage to a random item of clothing.
1 point of damage can be a lot or very little depending on the clothing items HP.
Most clothing items have between 100 and 150 HP.
Wearing a cloak will cause the cloak to usually take the damage, making the rest of your clothes last longer.
-
- Posts: 149
- Joined: Wed Aug 14, 2019 11:32 am
- Location: Russia
Re: [MOD] Climates & Calories
.
Last edited by yabay on Mon Jun 21, 2021 7:21 am, edited 1 time in total.