[MOD] Climates & Calories

A curated forum for compatible and maintained mods. Users are unable to create new topics in this forum but can reply to existing topics. Please message a moderator to have your mod moved into this forum area.
Post Reply
User avatar
Ralzar
Posts: 2211
Joined: Mon Oct 07, 2019 4:11 pm
Location: Norway

Re: [MOD] Climates & Calories

Post by Ralzar »

Next update will add campfires to the tent and allow you to set up a campfire inside dungeons for warmth.

campfire.png
campfire.png (392.06 KiB) Viewed 1465 times

User avatar
Ralzar
Posts: 2211
Joined: Mon Oct 07, 2019 4:11 pm
Location: Norway

Re: [MOD] Climates & Calories

Post by Ralzar »

v1.3.2 released

campfires in dungeons added

And lots of bugfixes

User avatar
Allerka
Posts: 65
Joined: Fri Apr 24, 2020 11:07 pm

Re: [MOD] Climates & Calories

Post by Allerka »

Sweet! Can confirm using a well works, and refills empties! Although a refilled empty waterskin is still labeled "Empty Waterskin". :P

Taking a dip in water seems to trigger more reliably as well, but still doesn't refill empty ones. Oh well. Still a big step forward.

User avatar
Ralzar
Posts: 2211
Joined: Mon Oct 07, 2019 4:11 pm
Location: Norway

Re: [MOD] Climates & Calories

Post by Ralzar »

Allerka wrote: Wed May 20, 2020 4:35 pm Sweet! Can confirm using a well works, and refills empties! Although a refilled empty waterskin is still labeled "Empty Waterskin". :P

Taking a dip in water seems to trigger more reliably as well, but still doesn't refill empty ones. Oh well. Still a big step forward.

Damn! Ok, registered as a bug on my nexus page. I'll get to it in the next update.

User avatar
Ralzar
Posts: 2211
Joined: Mon Oct 07, 2019 4:11 pm
Location: Norway

Re: [MOD] Climates & Calories

Post by Ralzar »

v1.3.3 released

Camping behaviour improved. Camping Equipment now gets removed from inventory when setting up tent and then gets put back in inventory when you pack up the tent. If you transition out/in of a dungeon or house, camp gets destroyed.

Water refill behaviour should now be fixed. In taverns, click tavernkeeper or barmaid to refill water.

Some general bugfixes as well.

Ostar
Posts: 15
Joined: Tue Apr 21, 2020 9:32 pm

Re: [MOD] Climates & Calories

Post by Ostar »

There's a barmaid in the Knightly Orders that does nothing.
Would it be possible to make her refill water as well?
Or even better offer a food menu?

User avatar
Ralzar
Posts: 2211
Joined: Mon Oct 07, 2019 4:11 pm
Location: Norway

Re: [MOD] Climates & Calories

Post by Ralzar »

Ostar wrote: Fri May 22, 2020 5:37 pm There's a barmaid in the Knightly Orders that does nothing.
Would it be possible to make her refill water as well?
Or even better offer a food menu?
I only found one barmaid image. Can you take a picture?

User avatar
Aleryn
Posts: 91
Joined: Fri Dec 14, 2018 6:59 am

Re: [MOD] Climates & Calories

Post by Aleryn »

Brilliant work on the Calories portion, thank you Ralzar.

A friend asked me whether bandits and whatnot can drop rations to allow the player to avoid replenishing stocks in cities longer. I don't think that's in your mod so I'm just throwing this out there as a suggestion. Cheers.

Ostar
Posts: 15
Joined: Tue Apr 21, 2020 9:32 pm

Re: [MOD] Climates & Calories

Post by Ostar »

Ralzar wrote: Fri May 22, 2020 5:38 pm
Ostar wrote: Fri May 22, 2020 5:37 pm There's a barmaid in the Knightly Orders that does nothing.
Would it be possible to make her refill water as well?
Or even better offer a food menu?
I only found one barmaid image. Can you take a picture?
I'm in the Order of the Candle, but I admit I have not looked much in other Orders.
Order of the Candle.jpg
Order of the Candle.jpg (80.86 KiB) Viewed 1334 times

yabay
Posts: 149
Joined: Wed Aug 14, 2019 11:32 am
Location: Russia

Re: [MOD] Climates & Calories

Post by yabay »

.
Last edited by yabay on Mon Jun 21, 2021 7:36 am, edited 1 time in total.

Post Reply