...You can't see it, but I just facepalmed at myself.
...And spoilers are bugged. Large spoilers fail to open; with multiple spoilers, only the first one opens.
Best I could do was move the download link to near the top of the post. Sorry.
...You can't see it, but I just facepalmed at myself.
Heavily Agreed, But I don't think Narf's gonna make a new version any time soon, last post was from November of 2019. I was using version 0.3 which doesn't have that bug, but I think Races Redone mod is preventing it from working. (Was working fine on 0.10.22 before.)omphaloskepsis wrote: ↑Mon Mar 30, 2020 5:05 am I'm using v0.5 and it's still got the negative magicka problem. For about the first 10 hours, I ran into a couple of minor issues with regen not working, but it always corrected itself. Now I'm in a dungeon and I'm stuck with the overflow error (-2,147,483,647 magicka, I think). Sleeping or resting looks like it's working for a couple of hours, but magicka seems to hit a certain point, maybe 40%, and then it resets to the huge negative value. It looks like it would become an infinite loop if using "Rest Until Healed". Oddly, this hadn't happened other times I rested.
Also: reload isn't fixing this.
I think this mod is pretty much a must-have for mages, so I'm hoping you'll continue to develop it.
Would it be possible to offset this with a more heavy curve of increased magicka cost for high level spells?Narf the Mouse wrote: ↑Wed Dec 26, 2018 7:10 am 3) Makes high-level mage PCs even more powerful. (sorry! not intentional - I don't even know if spell point cost reduction for magicka skills can be changed)
Works for me (tested on Linux with 0.10.23 and -not yet released- 0.10.24)