Next update will add campfires to the tent and allow you to set up a campfire inside dungeons for warmth.
[MOD] Climates & Calories
- Ralzar
- Posts: 2211
- Joined: Mon Oct 07, 2019 4:11 pm
- Location: Norway
- Ralzar
- Posts: 2211
- Joined: Mon Oct 07, 2019 4:11 pm
- Location: Norway
Re: [MOD] Climates & Calories
v1.3.2 released
campfires in dungeons added
And lots of bugfixes
campfires in dungeons added
And lots of bugfixes
- Allerka
- Posts: 65
- Joined: Fri Apr 24, 2020 11:07 pm
Re: [MOD] Climates & Calories
Sweet! Can confirm using a well works, and refills empties! Although a refilled empty waterskin is still labeled "Empty Waterskin".
Taking a dip in water seems to trigger more reliably as well, but still doesn't refill empty ones. Oh well. Still a big step forward.
Taking a dip in water seems to trigger more reliably as well, but still doesn't refill empty ones. Oh well. Still a big step forward.
- Ralzar
- Posts: 2211
- Joined: Mon Oct 07, 2019 4:11 pm
- Location: Norway
Re: [MOD] Climates & Calories
Allerka wrote: ↑Wed May 20, 2020 4:35 pm Sweet! Can confirm using a well works, and refills empties! Although a refilled empty waterskin is still labeled "Empty Waterskin".
Taking a dip in water seems to trigger more reliably as well, but still doesn't refill empty ones. Oh well. Still a big step forward.
Damn! Ok, registered as a bug on my nexus page. I'll get to it in the next update.
- Ralzar
- Posts: 2211
- Joined: Mon Oct 07, 2019 4:11 pm
- Location: Norway
Re: [MOD] Climates & Calories
v1.3.3 released
Camping behaviour improved. Camping Equipment now gets removed from inventory when setting up tent and then gets put back in inventory when you pack up the tent. If you transition out/in of a dungeon or house, camp gets destroyed.
Water refill behaviour should now be fixed. In taverns, click tavernkeeper or barmaid to refill water.
Some general bugfixes as well.
Camping behaviour improved. Camping Equipment now gets removed from inventory when setting up tent and then gets put back in inventory when you pack up the tent. If you transition out/in of a dungeon or house, camp gets destroyed.
Water refill behaviour should now be fixed. In taverns, click tavernkeeper or barmaid to refill water.
Some general bugfixes as well.
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- Posts: 15
- Joined: Tue Apr 21, 2020 9:32 pm
Re: [MOD] Climates & Calories
There's a barmaid in the Knightly Orders that does nothing.
Would it be possible to make her refill water as well?
Or even better offer a food menu?
Would it be possible to make her refill water as well?
Or even better offer a food menu?
- Ralzar
- Posts: 2211
- Joined: Mon Oct 07, 2019 4:11 pm
- Location: Norway
Re: [MOD] Climates & Calories
I only found one barmaid image. Can you take a picture?
- Aleryn
- Posts: 91
- Joined: Fri Dec 14, 2018 6:59 am
Re: [MOD] Climates & Calories
Brilliant work on the Calories portion, thank you Ralzar.
A friend asked me whether bandits and whatnot can drop rations to allow the player to avoid replenishing stocks in cities longer. I don't think that's in your mod so I'm just throwing this out there as a suggestion. Cheers.
A friend asked me whether bandits and whatnot can drop rations to allow the player to avoid replenishing stocks in cities longer. I don't think that's in your mod so I'm just throwing this out there as a suggestion. Cheers.
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- Posts: 15
- Joined: Tue Apr 21, 2020 9:32 pm
Re: [MOD] Climates & Calories
I'm in the Order of the Candle, but I admit I have not looked much in other Orders.
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- Posts: 149
- Joined: Wed Aug 14, 2019 11:32 am
- Location: Russia
Re: [MOD] Climates & Calories
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Last edited by yabay on Mon Jun 21, 2021 7:36 am, edited 1 time in total.