In Daggerfall, like in many RPGs, the only available currency is gold. That tradition, as far as I understand comes from a table top game about a gold rush, where in the setting it actually makes sense that Leather Cuirass (assuming leather armor makes sense, of course
![Laughing :lol:](./images/smilies/icon_lol.gif)
Then, it got carried out into other games, but the gold is supposed to be a precious commodity in these games, so it creates a paradox. A linen shirt costs 5 gold, a piece of bread is worth 1 gold! These prices are ludicrous and I am not even talking about houses worth more gold, than you can actually fit into them...
Some can ignore this element and not be bothered by it, but with my attention to detail, it is rather annoying. So what I propose is a rather simple 3 Coin System:
Bronze Dime, Silver Septim, Golden Drake
![Image](http://i.imgur.com/mdPhdde.png)
![Image](http://i.imgur.com/mpZJCdF.png)
![Image](http://i.imgur.com/lYN2BIR.png)
100 Bronze Dimes = 1 Silver Septim and 100 Silver Septims = 1 Golden Drake (both value AND weight)
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Technically, I don't even think it is necessary to change any actual coins in the game. Only representation in menus and dialogues need to be altered.
So, for example, when you have 155.460 coins in inventory, it would show up as 15 gold coins, 54 silver coins and 60 bronze coins.
In dialogues, NPCs would say: "I would give you 1 Septim and 54 Dimes for the head of the beast!", meaning 154 coins total.
This is still kinda gamey, since values are so simple and coins magically change when you reach a certain number, but it makes the game world slightly more believable in my opinion. There would still be many problems with the economy, but it would be a nice first step to fixing it.
Of course, we can make even more complicated system and make you exchange currency in Banks, but that would be harder to do and not necessary.
I really want to see some slightly more realistic prices for things, it would be nice, so I propose this simple, yet elegant solution. The only thing that would kinda break immersion is the fact that you see piles of gold in the dungeons, but these are often lying anyway and have no gold in them, so it shouldn't be a big problem.