I finally had the eureka moment I was looking for!haloterm wrote: ↑Fri Sep 25, 2020 6:42 pm Thanks for further investigation!
Tested both extra files first, no difference to previous official version. What I noticed is that the terrain generated in both test runs was slightly different. One time, I had some water beneath my feet, the other time I didn't. Is the terrain supposed to be different in each playthrough?
And here's the paramlogging player.log:
Player.zip
I noticed that your game uses German localization, and that the sums, while being different after import as they should, have completely different values from mine. The cause of that is the fact that when your game imports the .ini data (the process is basically a conversion from text to numbers), it looks for "," as the decimal separator where the .ini uses "." - so, for instance, the number 0.0045 would be imported as 45.
I've built a new version (for DFUnity 0.10.26) which employs culture invariance when dealing with the .ini file. Everything should work now. If it does, I'll do a proper update on Nexus
(also, the terrain is supposed to look exactly the same on all playthroughs)