I love autosave features, thanks for working on this!
Saves me from being a crazy obsessive-compulsive-save-game-backer-upper, and keeps me less inclined to save-scum.
Kayzee wrote: ↑Sun Jun 09, 2019 12:10 am
dMike wrote: ↑Fri Jun 07, 2019 5:21 pm
It would be trivial by just limiting the number of autosaves to 1. There's an intended feature of the mod to have a setting for the maximum number of saves.
The drawback is that with only one autosave you risk loosing/damaging your character by triggering a bug and then having the save overwritten automatically.
Yeah it's a risk for sure, but the whole point of playing that way is to take risks isn't it? Not that anyone wants to get screwed over by a bug, but that's just kinda what you have to deal with if you want to play in a style that minimizes save scumming. I'm not sure if Daggerfall is very conducive to that playstyle despite it's many roguelike roots because it has a bit too much of a time investment, but I think it would be a cool option!
I have to agree on the general old/bugginess of this game making single-save-mode unappealing, HOWEVER I play Nethack SLASHEM still, and Dungeons of Dredmor, Dwarf Fortress, UnReal World, Hinterland, Weird Worlds Return to Infinite Space, and various other anti-save-scum-games, so I appreciate the thought,
AND I have had an idea that might be conducive to it:
Just make the autosave keep 2-3 of the last saves, but keep all but one in another location so it requires the player to dig around to find them or something maybe?
Lava Croft wrote: ↑Mon Aug 05, 2019 8:00 am
I am using the Mountains & Hills mod and the autosave on travel feature will more often than not cause me to spawn underneath the world upon reloading an autosave created at my fast travel destination. This is most likely due to the Mountains & Hills mod raising the terrain to a higher point than what your mod expects from vanilla Daggerfall.
Anyone else having this issue as well? It seems like it could be ... bad... if you don't carry around a Levitate spell or know how to console-noclip or something real fast (will that even let you get back out of walls all the time? I am not sure....)
"Dra-kohso-fee" A word I created to express interest in truth & the study of danger(s).
Draco meaning: snake, serpent, or dragon (metaphorical 'ultimate challenge')
-sophy (from Greek) meaning: knowledge of-, understanding or wisdom.