Inspired by the Divination mechanic in Dwarf Fortress
This mod lets you use wilderness shrines as places to pray to the Divines and attempt to ask for their guidance and their help. It's heavily based on the divination mechanics introduced in Dwarf Fortress 0.47 (http://dwarffortresswiki.org/index.php/DF2014:Die , https://www.youtube.com/watch?v=TFn0KbAHAnk )
How does it work?
When the PG0 quest is started, you will receive a talisman. Activating this talisman at a wilderness shrine (the darker blue temples on your travel map) will let you pray for the divines, and your prayers will be answered by the region's patron deity. While most of the time they will only give you some words of advice, there is a small chance that some more interesting effect will happen. I don't wanna spoil all possible effects, but some of them are:
-Getting a random weapon, armor, potion, or magic item
-Getting a temporary summonable companion for a week
-Being teleported to a random dungeon
-Being assigned a quest
You can only do one of these pilgrimages once a week, and trying to do it again too early might end up with regrettable consequences.
Update 1.1:
added a chance to encounter other pilgrims when visiting a shrine, to make it seem like you're not the only one who visits these places
1.1.1: Fixed a couple typos and a mistake in the summonable companion quests.
1.2: Quite a big update! Here's everything that's new
Unzip the file inside StreamingAssets/Questpacks. If you're starting a new game, that's all you need to do. If you're using it on an existing game, you'll have to manually initialize the quest PG0 through the console. You might have to move the quests to StreamingAssets/Quests to be able to initialize them through the console if you're using a non-Windows computer.
To uninstall, simply delete the Questpack.
You can get this mod from the Nexus: https://www.nexusmods.com/daggerfallunity/mods/148
Or from this post