As of right now, it would be more of a choice depending on the situation sort of thing. Like in terms of armor, that will depend entirely on the material that armor is made from, like stabbing very dense material such as iron, steel, or orcish will be very ineffective, but the same stabbing attack against armor material with very low density would be mostly unaffected by said armor.Regnier wrote: ↑Thu Nov 12, 2020 10:26 pm This is interesting as it will make having multiple weapon skills worthwhile. If im not mistaken, weapon choice is a preference for the most part. but this makes it so switching from blunt to blade at the right time would have a tactical benefit. ive been skimming a bit and bouncing around to different topics but it sounds like starting with blunt to wreck armour then switching to blade to finish is a thing now?
im all for making the game mechanics worthwhile!
However, this won't be that much of a factor against enemies that don't normally have armor on at all, but every entity has a different set of weaknesses and strengths against certain types of damage. Like trying to beat an iron atronach down with blunt force would be almost useless, same with stabbing, but slashing would have greater effect overall. And this same idea would be different for every enemy, so having multiple weapons and skill in multiple weapon types would be more of a benefit than just an preference.