[MOD] Unofficial Block, Location and Model Fixes
- pango
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Re: [MOD] Unofficial Block, Location and Model Fixes
I can't ask about regional Pawn Shops in Linisa, Sentinel. However there seem to be no such shop in Linisa, but there's at least one in Sentinel capital.
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- pango
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Re: [MOD] Unofficial Block, Location and Model Fixes
Another strangely placed lever in The Fortress of T'ofylar, Myrkwasa:
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- pango
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Re: [MOD] Unofficial Block, Location and Model Fixes
A dungeon block intersecting with another one in The Fortress of Hearthford, Dwynnen:
I think the cave block does not fit into its assigned space, and protrudes into the nearby "pyramid" block.- Attachments
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- jayhova
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Re: [MOD] Unofficial Block, Location and Model Fixes
If it gets corrected in the DFU data it should be reasonably easy to reverse the process. In other words we have a system that decodes the original Daggerfall files it should be possible to edit and save that data back in the same format. If you could do that you could then compare the 2 files and create another patch file that would save the changes. It's all a bit over my head but it should be possible without having to hand-edit anything.
https://docs.moodle.org/dev/How_to_create_a_patch
Remember always 'What would Julian Do?'.
- pango
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Re: [MOD] Unofficial Block, Location and Model Fixes
There's no code to write files in the original formats, and that's not trivial to do.
Much less so losslessly that you could simply compare input to output files. There's still a lot of stuff in those files whose purpose is still unknown.
Last edited by pango on Sat Jan 09, 2021 10:18 pm, edited 2 times in total.
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When a measure becomes a target, it ceases to be a good measure.
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- pango
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Re: [MOD] Unofficial Block, Location and Model Fixes
In the existing bug reports, I've found only a few game-data related issues that were not fixed:
- the issue of Direnni Tower pillar levers that do not rotate in the direction of their housings viewtopic.php?f=30&t=2017 - I just checked and they're broken in classic too
- furniture floating in water that lack lower face viewtopic.php?f=30&t=1224
- the issue of building "strips" on town map, I'm not sure what can be done about that viewtopic.php?f=30&t=2226
Last edited by pango on Sun Jan 10, 2021 3:46 am, edited 1 time in total.
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
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- pango
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Re: [MOD] Unofficial Block, Location and Model Fixes
More floating boxen (I'm not sure who contributed that save):
Along the way I noticed some of the bugs fixed by this mod, like stairs textures, really cool.
And that's most of the issues I was sitting on.Along the way I noticed some of the bugs fixed by this mod, like stairs textures, really cool.
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- XJDHDR
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Re: [MOD] Unofficial Block, Location and Model Fixes
@Pango
Didn't brace hard enough for the flood, it seems.
I'm busy today so I only have time for a quick look.
I'll report this to Interkarma, unless you want to do so.
Didn't brace hard enough for the flood, it seems.
I'm busy today so I only have time for a quick look.
I think it's an issue in the modding support. Those models look fine in the dungeon itself. I just tested this myself and there's something really strange about those models in the map. I saved my test save looking at the corridor model. After I loaded it, the corridor had the modded texture in the map whereas some other models I explored afterwards had no texture at all.
I'll report this to Interkarma, unless you want to do so.
Yeah, I know about this one already. The same thing happens in Privateer's Hold and Daggerfall's Castle. There is a bug in Runtime Materials that is making it assign the wrong texture to these models in certain dungeons. I only discovered this around 3 days ago and still need to report it to TheLacus.
Thanks. I've added these to my list. Funny thing about the mausoleum is that the whole thing is a single model. So they didn't put bits together badly in the block; the model was designed with these holes in it.
My DF Unity mods:
Unofficial Block, Location and Model Fixes
Skip Intro Video
My other creations and essays:
https://xjdhdr.gitlab.io/
Unofficial Block, Location and Model Fixes
Skip Intro Video
My other creations and essays:
https://xjdhdr.gitlab.io/
- XJDHDR
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Re: [MOD] Unofficial Block, Location and Model Fixes
Added to the list as well. This one will be a lot easier than I thought. The pillar, floor, ceiling and adjacent wall are part of the same model whereas I assumed they all came from different models assembled in the block. Bethesda simply forgot to add a face for those vertices.
This is exactly the same problem I fixed in 2 other blocks. Added to the list. I am confused though because I only see one bad staircase in this building. The other 3 are fine.
Added to the list as well. I should probably reposition some of those beds as well so that the rooms' doors don't clip into them. As for the bartenders, I think I'll leave them as they are, mostly because I don't know which is the 'correct' one. Let's just assume that twin brothers are co-owners of that tavern.
Also added to the list. That lever is not flagged as an Action Object and I don't see anything in that block which looks like it can be activated by a switch. So I'm just going to delete it from the block.
Yeah, I saw that one in your thread about the Temple of Zen. It's on my to-do list.
My DF Unity mods:
Unofficial Block, Location and Model Fixes
Skip Intro Video
My other creations and essays:
https://xjdhdr.gitlab.io/
Unofficial Block, Location and Model Fixes
Skip Intro Video
My other creations and essays:
https://xjdhdr.gitlab.io/
- XJDHDR
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Re: [MOD] Unofficial Block, Location and Model Fixes
I've added this one to my list as well but it is trickier. This lever is also not an Action Object so I'm inclined to delete this as well but there is a portcullis elsewhere in the block. I first need to check if one of the 3 levers in a different room opens it.
That's what it looks like. The easiest solution is probably to squash the corridor in model 60107 similar to what I did in the other cave corridor model.
And that's all the time I have right now. I'll look at the other posts probably tonight.
My DF Unity mods:
Unofficial Block, Location and Model Fixes
Skip Intro Video
My other creations and essays:
https://xjdhdr.gitlab.io/
Unofficial Block, Location and Model Fixes
Skip Intro Video
My other creations and essays:
https://xjdhdr.gitlab.io/