Streamer casually falling into the Void

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Re: Streamer casually falling into the Void

Post by pango »

Another one, in... Privateers' Hold :(
At the junction between the main module and a border module:
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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Re: Streamer casually falling into the Void

Post by Interkarma »

Thanks for continuing to follow up Pango. As this looks so much like the previous issue from 2018, I've added back the Rigidbody component that was removed from PlayerAdvanced in Dec 2020. ... 02989276ff

This was a workaround for prior intermittent issues with collisions between CharacterController and procedural MeshCollider space. It feels suspicious this has returned so close to removing this, so I'll add it back and see if situation improves from v0.11.4 and later.

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