I'm working on RLQ and my initialization quest uses this at startup:
Code: Select all
-- Quest start-up:
pc at any tavern set _taverned_
pc at any fighters set _taverned_
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-- Quest start-up:
pc at any fighters set _fightered_
pc at any tavern set _taverned_
My question is whether this is a known limitation, or whether there's a purpose behind it.