Sometimes gaps can be seen through in the dungeon terrain. I guess it's the skybox.
Would setting the skybox to black while in dungeons be sufficient to fix this?
Gaps in dungeon terrain
- DunnyOfPenwick
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- Jay_H
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Re: Gaps in dungeon terrain
Are there any screenshots and/or notable locations where this happens? This could probably use some more documentation.
- DunnyOfPenwick
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Re: Gaps in dungeon terrain
I don't have any screenshots but I'll be on the lookout. I'm not entirely sure how repeatable it is. It might be some weirdness with the Unity engine.
I've seen it happen numerous times before as I walked through dungeons and just blew it off as a 'thing'.
Not sure if it's relevant, but my laptop has 144Hz refresh rate with frame rates capped at 60, VSync turned on.
I've seen it happen numerous times before as I walked through dungeons and just blew it off as a 'thing'.
Not sure if it's relevant, but my laptop has 144Hz refresh rate with frame rates capped at 60, VSync turned on.
- DunnyOfPenwick
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Re: Gaps in dungeon terrain
One easily repeatable example I just found is the stairways. I went to two different location (The Crypts of Buckingsmith and Ruins of Kinghouse Grange) and saw gaps between the stairs and the wall that allowed some greenish light to come through.
Also note that the automap background changed color when I took a F8 screenshot.
However, I could have sworn I've seen a bit of magenta between dungeon wall vertices before. That might be a separate issue. I'll keep on the lookout.
Note the green at the edge of the top stair.Also note that the automap background changed color when I took a F8 screenshot.
However, I could have sworn I've seen a bit of magenta between dungeon wall vertices before. That might be a separate issue. I'll keep on the lookout.
- Jay_H
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Re: Gaps in dungeon terrain
You're using the Better Dungeon Ambience mod, aren't you? In classic the dungeon skybox is completely black. The gaps are still there, but much less noticeable.
- Interkarma
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Re: Gaps in dungeon terrain
There is no skybox in dungeons and the viewport background is already cleared black. There are some gaps in dungeon geometry in places. This isn't an error in DFU, it's just how the geometry is built in classic game data.
The only times you'll see a background colour other than black behind dungeon walls is when you're underwater or have a mod that adds fog to dungeons. Edit: ninja'd by Jay on this one.
The issue of automap turning purple will be unrelated. I've confirmed this happens in a build with no mods. I've added this issue to bug reports.
The only times you'll see a background colour other than black behind dungeon walls is when you're underwater or have a mod that adds fog to dungeons. Edit: ninja'd by Jay on this one.
The issue of automap turning purple will be unrelated. I've confirmed this happens in a build with no mods. I've added this issue to bug reports.
- DunnyOfPenwick
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Re: Gaps in dungeon terrain
Yes, the green color was from the glowing fog effect in other parts of the dungeon showing through the gap.
If I see the magenta dungeon wall vertex thing again in the future I'll give it a more thorough investigation. My suspicion is it is some sort of timing thing which might be hard to reproduce.
If I see the magenta dungeon wall vertex thing again in the future I'll give it a more thorough investigation. My suspicion is it is some sort of timing thing which might be hard to reproduce.
- XJDHDR
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Re: Gaps in dungeon terrain
My mod, Unofficial Block, Location and Model Fixes, fixes the gaps in that staircase, amongst other things.
My DF Unity mods:
Unofficial Block, Location and Model Fixes
Skip Intro Video
My other creations and essays:
https://xjdhdr.gitlab.io/
Unofficial Block, Location and Model Fixes
Skip Intro Video
My other creations and essays:
https://xjdhdr.gitlab.io/